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Event Series Event Series: Okto Eight MilSim

Okto Eight Milsim – Operation Scimitar 5

July 27 - July 28

£45.00

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion, we want everyone to feel like they are in a movie!

PRICE £85

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

Operation Scimitar 5 opens with news that a Tizzit patrol have found a broken down vehicle near the Libyan border, containing three Phoenix PMC soldiers. Comms are unreliable due to a sandstorm but the description of one of them sounds like Mason Granger. The leather jacket aroused some interest at Command !!

Comms is then lost before the patrol can be warned of their find.

Suddenly the TLA and the JTF are rushing out to intercept, on a converging course with a Phoenix rescue squad !!

Habib Al Malik has been having talks with the Chinese who are very interested in helping the Tizzit cause – probably in exchange for oil and mineral rights, but that’s another matter.

As a sign of good faith, they give the TLA the new Chinese Army HJ-15 AT Launcher code-named Doombeam. The Doombeam is the latest in self-steering laser-homing technology.

Just the thing to act as a force multiplier and take out Phoenix strongholds and vehicles.

The only problem is that the Tizzit mislay it in the same sandstorm and for a while, haven’t a clue where it is.

Muhamed the arms dealer is going to have a few sleepless nights…

NATO would quite like to have a look too !!!

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.
Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Tizzit Loyalist Army
=============
Top and Bottom in matching DPM, DDPM or M81 camouflage – load bearing equipment, plate carriers, assault vests and chest rigs can be matching camo or solid green or tan.
US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowed
Headgear required – Berets, helmets, boonies, patrol caps or local headwear (no baseball caps).

RULES

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Organiser

Okto Eight MilSim
Email
enquiries@oktoeightmilsim.com
View Organiser Website

Venue

Gunman Airsoft Eversley – Alpha Site
Gunman Airsoft Eversley, The Welsh Dr
Hook, Hampshire RG27 0PX United Kingdom
+ Google Map

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