Operation Kraken 4
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85
In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Story:
Cerberus is a secret organisation in the United States, founded not long after the American revolution. They have powerful members and through history have influenced the direction that their country took. In recent years, they haven’t been satisfied by the decisions taken and policies adopted. They started to plan a new order, a new leadership. At the beginning of the Kraken series, they got their hands on a doomsday weapon, but this was foiled by interference from the US and other western governments in the form of the JTF and from a private security company called Phoenix who wanted the weapon to sell for profit.
In the last game, we saw Cerberus travel to the Caribbean where they profited from drugs and other illegal trades.
Now, they have crossed the border into Canada and occupied a remote part of Manitoba. Taking advantage of friction between the USA and Canadian border authorities, they have used their amassed funds and employed a virologist who operates under the code name Dr.Plum. He has engineered a virus named Purpleheart which is contact transferred to captured personnel by a spiky purple ball impregnated with the virus.
The infectors are members of Cerberus who are immunised and only they can infect the captured.
Infected personnel which can be key members of society like politicians or law enforcement, armed services etc become rogue sleepers. At some point, they will go rogue and execute everybody in the vicinity with whatever weapon they have. The only way to stop them, is to execute them before they can harm further.
The glitch, is that nobody knows who’s been infected except Cerberus.
Operation Kraken 4 will be a sequel adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty sixth game in this exciting Bad-To-The-Bone series.
Loadouts and Ruleset
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NATO JTF UNIT 37 SPECIAL FORCES
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MTP or
Multicam* or
Tropic Multicam * or
Flecktarn or
AOR1 or
Concamo
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
As this is multi-agency, you can wear law enforcement identification patches (DEA, POLICE, etc)
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, reversed camo or plain baseball caps (must always be reversed) or plain or camo boonies.
* multicam arid, alpine and black NOT acceptable.
Phoenix PMC
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Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo. Caps must be worn the right way round.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement.
Cerberus
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Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!
Plate carriers, chest rigs or assault vests.
Weaponry can be anything available in US gun shops.
Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.
RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or .209 primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).