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Event Series Event Series: Okto Eight MilSim

Okto Eight Milsim – Operation Vanquish 3

23/04/2022 - 24/04/2022

Operation Vanquish 3

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.


Mason Granger likes North Dongya!!!
He has finally found a country to retire to, that ticks all his boxes and reminds him of his childhood, growing up in Washington state. Wide open spaces, vast expanses of forest, hot summers and cold winters. Furthermore, it has bonuses. Widespread corruption, easy money, and extreme violence.
Its dictator, Supreme Leader Sun Moon Li has given Mason and his merry band of mercenaries a long-term contract in North Dongya, working for him.
After an assassination attempt on the Supreme Leader by NATO infiltrators, Granger and his men managed to secure him a heart transplant, saving his life.
You may recall that the Supreme Leader claims to have Masons’ long-lost brother, Wes, under lock and key after a cyborg-type upgrade and says only he knows his location.
Mason has heard a rumour that Wes is being housed in the feared Zing-Zing prison. This is the main North Dongyan high security prison where all subversives and enemies of the state are kept. Many prisoners are completely innocent, but have upset the Supreme Leader in some way or pose a security risk.
Mason Granger decides to find out for himself and leads his gang of “killers for hire” to the prison.
The only problem is that the natives have grown restless and a sinister and ultra-secretive revolutionary movement known as “Dragon” has risen within the North Dongyan Army. They resent the sudden fame of the mercenaries and their film star wages and are starting to doubt that the Supreme Leader is always right and that ‘red’ is the only true colour in the spectrum, as they were taught at school. In the last game, they rose against the Supreme Leader, ably assisted by a team of NATO special forces. The Dragons disabled the Lithium production plant and are winning favour amongst the people in the villages, creating civil unrest.
Mason is not the only person who has heard that Wes might be in Zing-Zing.
The Dragons also have their ears to the ground and the last thing they need is two Grangers in their country! They also mobilise towards Zing-Zing and anticipate a dust off with Phoenix and the prison guards.
However, Zing-Zing is a “pandoras box” of a prison and once the lid is lifted, nobody has any real idea what they might find lurking underneath…nothing is as simple as it seems.
Operation Vanquish 3 is the third part in the multi-episode mini-series and will be another adrenaline-fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the thirteenth game in this exciting Bad-To-The-Bone series.
If you are a fan of Vietnam or Cold War games, this could be for you, too. The Dongyan Army is large as it comprises of conscripts and if you want to eat, you join up in North Dongya, but they have some dated uniforms and weaponry that you may recognise.

Loadouts and Ruleset


Multicam (arid, alpine and black not acceptable)
Tropic Multicam
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.

Phoenix PMC/Russian Freelance

Top and bottom in solid colours such as green/olive drab, grey, black or tan.
100% Russian Camo (nothing Russian resembling DPM or MTP)
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

North Dongyan Dragons (NDD)

Top and Bottom in matching DPM or M81 camouflage – load bearing equipment, assault vests and chest rigs can be matching camo or solid green or tan – plate carriers are now allowed in this game.

Old style weaponry like M16, SVD, AK47’s, SLR, WW2 rifles can still be used, but we can also accept modern US and NATO SF weaponry in this game.

Headgear required – strictly old-style helmets like M88 or M1, patrol caps or fur Ushanka.


A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).


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Okto Eight MilSim
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Gunman Airsoft Tuddenham – Suffolk
Gunman Airsoft - Tuddenham, Cavenham Road United Kingdom + Google Map
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