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Event Series Event Series: Okto Eight MilSim

Okto Eight Milsim – Operation Scimitar 3

02/07/2022 - 03/07/2022

Operation Scimitar 3

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.


We revisit Tizzit 12 months after the tribal war between Tizzit and its Libyan warlord neighbour, Almukhtar, came to a close. You may recall that Almukhtar won a great victory over the Tizzit people, capturing their lucrative oil fields and breaking the heart of its ruler, by killing his only marriageable daughter.
Almukhtar has since grown wealthier selling Tizzit oil, whilst the Tizzits live a dust-bowl life, growing dates and making use of their plentiful water supplies for their plantations. It doesn’t generate the profits of oil extraction but it’s a living for the Tizzit people!
NATO still keeps a small contingent of soldiers out at the airport, but being stationed in Tizzit is considered a poor posting and most soldiers can’t wait to do their time and move on. Tizzit is a fly-blown backwater where not much has happened since the war last year.
However, it has been one of the driest winters in history in that part of North Africa.
Almukhtar faces a revolt from his people over the lack of water. Every household has been rationed to just a few litres per day and the citizens of the region of Libya that he controls, are growing restless.
His Tizzit neighbours have a large lake network and dam which provides irrigation for their date plantations, but he cares little for that.
Almukhtar decides that if he could divert the Tizzit water, it would satisfy the people in his region and remove the threat of an uprising.
The wars in other parts of the world have seen him lose his Russian Warner mercenaries to other conflicts, so he has hired Phoenix PMC again as he has heard that they had to evacuate from North Dongya after its CEO, Mason Granger was shot by a sniper.
Furthermore, with world events, the NATO countries are greedily eyeing the Tizzit reserves once more, which are now controlled by Almukhtar.
Approached, he has also made it quite clear that he will not sell oil to them, lest it upsets his existing customers.
When Almukhtar starts to tamper with the Tizzit water supply and suddenly the Tizzits are in drought and stand to lose their only source of revenue, it becomes a humanitarian crisis.
The West decide to send a peacekeeping force to restore order and save the Tizzits in the water crisis. They can’t directly break the new ceasefire, or control the flow of oil, but what if a privately financed group of mercenaries arrived to fight with the Tizzits?
Operation Scimitar 3 will be another adrenaline-fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the fourteenth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset

Trousers or Tops in any camo except M81, DPM or DDPM. Note top or bottom, but not both.
If you wear camo tops, you can wear jeans or plain tactical or civilian trousers. If you wear camo trousers, you can wear plain tee-shirts, plain polo shirts or loud floral Hawaiian shirts.
Assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
Boots to be tactical – no trainers.
Weapons can be eastern bloc or western, but think military or law enforcement
Headgear required – helmets, camo baseball caps or boonies only.
Note: try to avoid dark camo that could be mistaken for a plain colour at distance.
Phoenix PMC/Russian Freelance
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
100% Russian Camo (nothing Russian resembling DPM or MTP)
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Tizzit Loyalist Army
Top and Bottom in matching DPM, DDPM or M81 camouflage – load bearing equipment, plate carriers, assault vests and chest rigs can be matching camo or solid green or tan.
US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowed
Headgear required – Berets, helmets, boonies, patrol caps or local headwear (no baseball caps).


A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser.
Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).


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Okto Eight MilSim
View Organiser Website


Gunman Airsoft Battle Lakes
Gunman Airsoft - Battle Lakes, Court Lodge Down
Tunbridge Wells, Kent TN3 9AN United Kingdom
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