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Event Series Event Series: Okto Eight MilSim

Okto Eight Milsim – Operation Scimitar II

24/07/2021 - 25/07/2021

Operation Scimitar 2

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Public Booking will open 10th May
In the previous episode, Phoenix PMC joined renegades from the Tizzit Army to storm Naw village and capture both it and the nearby Tizzit oil field.
Unfortunately, the Tizzit ruler Habib Al Malik lost his only daughter in the siege of Naw.
NATO managed to secure and remove the ZPAP-55; a volatile purple liquid nerve gas which attacks the human nerve system and can kill very quickly and prevent widespread cataclysmic casualties.
Both local forces were rumoured to be about to use it on each other, so disaster was averted.
The “Tizzit” are an indigenous people, who have occupied North Africa for 3,000 years. They are a proud race, with their own language and customs.
Neighbouring Libya is gradually settling after its own troubles, but the renegade warlord Almukhtar, is not interested in world events. Having secured the Tizzit oil reserves for himself, he is preoccupied with trying to export the oil and reap his financial reward after seizing a large chunk of Tizzit by force.
Almukhtar wishes to hold on to the oil reserves and export his oil through new pipelines running over new routes.
There is no money flowing into his pocket until the oil flows out of the country.
Habib Al Malik is beside himself with grief and has launched a revenge war in the memory of his daughter and wants Almuhktars head on a silver platter.
Despite being very anti-west, with such a fragmented army, Al Malik has been forced to swallow his bile and make friends with NATO, who have vowed to support him.
Malik has executed the traitorous generals who helped Almukhtar and has formed a new army of fiercely loyal tribesmen and Tizzit old families – the Tizzit Loyalist Army or TLA.
Deprived of ZPAP-55, both Almuhktar’s mercenaries and their opponents, the Tizzit Loyalist Army (TLA) must once again stare at each other down the barrel of a gun – settling their score the old way.
The battle moves to the salt marshes that straddle the Tizzit/Libyan border.
With Naw a smouldering pile of ashes and the Tizzit forces holed up in the capital, Maku, Al Malik has raised his scimitar into the air and commanded an offensive, sending his troops to seize back the oil field and cross the border, unleashing hell on the strongholds operated by Almukhtar and his hired fighters.
Both Phoenix operated by Mason Granger and Russian independent mercenaries are still in the pay of Almukhtar and need their paymaster to realise his export objective in order to receive their final bonus payments in Gold.
Will Almukhtar finish what he started, will Malik or Almukhtar finally triumph and rule the oil or will the new Tizzit caliphate recede as quickly as it has risen?
Operation Scimitar 2 will be another adrenaline-fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the tenth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset


Multicam (arid, alpine and black not acceptable)
Tropic Multicam
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.

Phoenix PMC/Russian Freelance

Top and bottom in solid colours such as green/olive drab, grey, black or tan.
100% Russian Camo (nothing Russian resembling DPM or MTP)
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.


Civilian Fighters
Civilian clothes of the poor. Can include Jeans, tracksuits, etc. Tatty, unkempt.
Preferably as few block colours as possible, brighter colours are good, but not garish. 50% camo is allowed (top or trousers, but not both).
Headgear should be local e.g., scarves, shemaghs, bandanas, civilian hats etc.
Load bearing kit if needed should be holsters, satchels, belts, shoulder slings, bandoliers etc.
Weapons are ideally SMGs, pistols, simple/old assault rifles etc.


Tizzit Loyalist Army
Top and Bottom in matching DPM camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers also allowed.
US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowed
Headgear required – helmets, boonies, patrol caps or local headwear (no baseball caps).


A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).


Event Category:


Okto Eight MilSim
View Organiser Website


Gunman Airsoft Battle Lakes
Gunman Airsoft - Battle Lakes, Court Lodge Down
Tunbridge Wells, Kent TN3 9AN United Kingdom
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