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Event Series Event Series: Okto Eight MilSim

Okto Eight Milsim – Operation Leviathan

12/11/2022 - 13/11/2022

Operation Leviathan

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.


In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.


When something happens once, it’s often put down to bad luck. When it happens again, people say it’s a coincidence, but three times usually means there’s no smoke without fire.
Something very strange is going on in Shoreham, North Carolina.
It seems too coincidental that Shoreham is also very close to the location of the lost atomic bomb from 1961. They’re also not a million miles away from another atomic bomb which went missing in Georgia in 1958.
Then a mysterious stranger pays a builder, way over the odds, to erect a stone monument in Georgia which gives instructions on what to do after an apocalypse.
More recently, a young couple backpacking around North Carolina leave Raleigh NC heading for Shoreham, but mysteriously never arrive.
A very clever young man in the NSA whose job it is to join the dots on random events, is soon running excitedly to his supervisor with his new find.
The NSA monitor SIGINT in the area for a while and come to the conclusion that Shoreham could well be a focal point of the clandestine and highly secretive organization known only as Cerberus.
The powers that be, have known about the existence of Cerberus since the Cold War – they identified them as a wealthy and powerful group of Americans, concerned at that time in history about communist infiltration in the United States.
Social and political threats came and went in the USA through the intervening years, but Cerberus remained, watching and waiting. Monitoring any threat, domestic or foreign, which they believe threatened their perception of the American way of life.
Due to the Posse Comitatus Act and the fact that the claws of Cerberus are embedded deeply into the underbelly of Washington, POTUS has decided that this operation should be handled by external independent sources, beyond the reach of those sharp talons.
The JTF are already secretly in-country and engaged using their Crusader persona for deniability.
It’s very hard for outsiders to physically enter Shoreham without eliciting stares and suspicion from the local townsfolk! Strangers are quickly spotted and followed until they become uncomfortable and leave.
Satellite and high-altitude UAV surveillance of the town by the JTF Intelligence Support team have revealed what looks like armed PMC guarding certain points!!
It seems Phoenix are involved.
However, when this particular can of worms is opened up, we will see the Crusaders, Phoenix and Cerberus all fighting for their lives in the “pressure cooker” known as Shoreham, as they try to follow their objectives and escape total annihilation.
Operation Leviathan will be another adrenaline-fueled weekend of tactics, asymmetrical warfare and role-play and is to be the fifteenth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset

100% any camo.
Assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
Boots to be tactical – no trainers.
Weapons can be eastern bloc or western, but think military or law enforcement
Headgear required – helmets, camo baseball caps or boonies only.
Note: try to avoid dark camo that could be mistaken for a plain colour at distance.

Phoenix PMC
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!
Alternatively, dress as a homicidal occupation – the local bank manager wearing a necktie and brandishing a sawn-off, a pig farmer in a straw hat with a sub-machine gun, for example.
Plate carriers, chest rigs or assault vests.
Weaponry can be anything available in US gun shops.
Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Crusader have snipers.


A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser.
Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).


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Okto Eight MilSim
View Organiser Website


Gunman Airsoft Eversley – Alpha Site
Gunman Airsoft Eversley, The Welsh Dr
Hook, Hampshire RG27 0PX United Kingdom
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