Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85
In all cases, team places must be reserved with a £25- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Story:
Over 50,000 British emigrants settled in Chile in South America between 1840 and 1914.
The little Chilean town of Icalma near the Argentine border is so British, the locals are allowed to self-rule and fly the British flag in the square. They even affectionately refer to themselves as ALBION.
The mining community there have recently discovered Dysprosium, a rare earth mineral which has become increasingly valuable for use in EV (Electric Vehicle) motors.
An Argentinian gangster named DIAZ seized an opportunity and decided to expand the Argentinian border to encapsulate the Icalmian mining region. He employed the infamous Phoenix group headed by Mason Granger as his private army. Now, nearly a year has passed. Diaz and Phoenix have secured the mine, the outward distribution routes and even the airport at Marimenuco. The invasion is complete.
It’s safe to say that the Icalmian region, historically part of Chile, is now being run by the Argentine government using Diaz and his hired henchmen as a proxy force.
The Argentine flag now flies in Icalma.
The assault was originally underestimated by the Chilean government and now the situation has become somewhat embarrassing. They are reluctant to send the troops in, as this would quickly escalate to full out war, as it is likely that Argentina would escalate their response as well.
Some of the former inhabitants of Icalma has accepted work at the mine with Diaz, but the Albion hard-liners have taken to the mountains and formed a resistance force. They are assisted by the Chileans and British Special Forces. The UK are old allies of Chile and have a commercial interest in buying Dysprosium once the mine is once again controlled by Chile.
The decision makers in Buenos Aires have decided that the new Argentine province needs a governor and an election is planned to find a suitable candidate. Diaz is given the task of organising it, although democracy is not a word to be found in his vocabulary.
Phoenix will be used once again to get the desired results, and Albion, assisted by the UK SF Joint Task Force will try to disrupt and prevent further advancement by the foreign government in Chile.
Operation Fuego 4 will be another adrenaline-fueled weekend of tactics, asymmetrical warfare and role-play and is to be the nineteenth game in this exciting Bad-To-The-Bone series and the final game in this South American trilogy.
Loadouts and Ruleset
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NATO JTF UNIT 37 SPECIAL FORCES
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Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.
Phoenix PMC
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Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Albion
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Civilian clothes. This can be outdoor working clothes as might befit an off-duty miner who lives in an austere climate; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are allowed, as well as woolly hats.
If you want to wear camo, please keep it limited to either trousers or a jacket – not both. DPM is a good choice, but really it doesn’t matter if you don’t have DPM.
Chest rigs or assault vests.
Weaponry can be anything available in gun shops, although old school is always good.
Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.
RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).