Red Mist 1: Operation Statant

Red Mist 1: Operation Statant

1985 – Germany

October 6th – NATO begins to conduct its largest military exercise to date known as Red Mist, the aim of the exercise is to simulate a response to an outbreak of military conflict along the Inner German Border (IGB) WARPAC responds by denouncing the exercises as an act of aggression and places its forward units into a heightened state of alert in response.
October 10th – A USAF F16 is shot down and its pilot killed near Helmstedt on the IGB, WARPAC alleges that the aircraft had violated their airspace and when challenged had failed to respond, something which NATO strongly denies and accuses WARPAC of deliberately targeting the aircraft.
October 12th – “Vytegra” a Soviet Border Guard ship sinks in the Baltic sea, WARPAC claims that the vessel was attacked by a NATO craft operating in the area,
October 15th – 3 German BGS officers are killed and 8 wounded during an exchange of gunfire with East German Grenztruppen at Marienborn, The DDR refuses to state whether any of its personnel were casualties, both sides deny initiating the engagement.
October 16th – An missile strike occurs at Falkenberg Airbase, WARPAC accuse NATO of a dangerous escalation, NATO denies and alleges a false flag operation.
October 18th – NATO satellites spot signs of WARPAC troop movements towards the IGB.
October 21st – Artillery Fire erupts between NATO and WARPAC near Helmstedt resulting in some materiel losses and light casualties. Both sides accuse each other of initiating the engagement and claim victory.
October 23rd – Operation Statant Commences
NATO has decided to put into action Operation Statant which is a preliminary strike across the IGB targeting WARPAC military assets.
Tickets are £90 per person for the weekend this is payable by a £50 deposit with £40 payable on the day. However we are able to offer an early bird discount to everyone who pays by 31st May 2022

Vietnam September – Return of the Boogie

Nam airsoft
FilmSim Events in association with Gunman Airsoft proudly presents…
June NAM – Return to Fort WIlliam.
3-4 September 2022
Operation Boogaloo pt 2 – ‘Return of the boogie’
Event History..
Location. South of the DMZ
Camp Trent, Military Radio and communications Assets. Also the broadcasting location of the prestigious US ‘Bang Bang’ Radio Vietnam station.
(Fictional)
The early hours of 12th June 1969. Uncle Ho has decided its time for the propaganda machine and the morale boosting station to stop broadcasting. Element of VC are already imbedded inside the civilian population in the small town of Tang yu, just east of the US military compound of Camp Trent. There are three main Radio masts dotted around the nearby countryside which if knocked out will help to stop the broadcasting, however, the main mast is in the actual compound which will be a lot harder to knock out.
THEY SUCCEEDED!!
Pt 2 Operation Final Cut.
In response to the radio station being shut down and the morale across many of the US camps being at its all time low, US command has ordered the hunting down and finale demies of Uncle Ho. This agent of enemy has been a thorn in the side of the US efforts in Vietnam since the very beginning of the conflict. Though his identity is not known, its believed he might be a French Mercenary with a very strong vendetta against the SASR operating alongside the US, though he’s also been possible linked to a US colonel who’s mind was lost in early operations before the war started.
A company of veterans has been assembled to hunt him down. But before that, they need to find his location. CIA operatives on the ground think they have a link to his whereabouts. Could this be the one.
Objective list will get added soon.

US tickets £75 prebook with a £35 part payment with the balance to be paid on the day when registering.
NVA/VC tickets £55 prebook with a £15 part payment with the balance to be paid on the day when registering.
£45 Saturday only day ticket with a £25 part payment with the balance to be paid on the day when registering.
Non-booked spaces subject to availability are £85
For booking please visit www.filmsim.co.uk
40 US weekend tickets
60 NVA/VC weekend tickets
10 single day per side.

Please note that Sunday is a shorter day and is a continuation of Saturday’s story and events. As the day will start with only a very short recap on the previous day’s story events, we do not sell tickets for Sunday only.

Hi all and welcome to another Namtastic Filmsim airsoft adventure. As with all Filmsim events, there is a theme that we play out with role play and a setting to make it feel like you’re in a movie. This will be no different. Each events missions will follow on from the last and no matter who won the battle historically, we look at these events as something that might of happened even though in the end the victors will be the victors.

Okto Eight Milsim – Operation Scimitar 3

Operation Scimitar 3

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.

PRICE £85
In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

We revisit Tizzit 12 months after the tribal war between Tizzit and its Libyan warlord neighbour, Almukhtar, came to a close. You may recall that Almukhtar won a great victory over the Tizzit people, capturing their lucrative oil fields and breaking the heart of its ruler, by killing his only marriageable daughter.
Almukhtar has since grown wealthier selling Tizzit oil, whilst the Tizzits live a dust-bowl life, growing dates and making use of their plentiful water supplies for their plantations. It doesn’t generate the profits of oil extraction but it’s a living for the Tizzit people!
NATO still keeps a small contingent of soldiers out at the airport, but being stationed in Tizzit is considered a poor posting and most soldiers can’t wait to do their time and move on. Tizzit is a fly-blown backwater where not much has happened since the war last year.
However, it has been one of the driest winters in history in that part of North Africa.
Almukhtar faces a revolt from his people over the lack of water. Every household has been rationed to just a few litres per day and the citizens of the region of Libya that he controls, are growing restless.
His Tizzit neighbours have a large lake network and dam which provides irrigation for their date plantations, but he cares little for that.
Almukhtar decides that if he could divert the Tizzit water, it would satisfy the people in his region and remove the threat of an uprising.
The wars in other parts of the world have seen him lose his Russian Warner mercenaries to other conflicts, so he has hired Phoenix PMC again as he has heard that they had to evacuate from North Dongya after its CEO, Mason Granger was shot by a sniper.
Furthermore, with world events, the NATO countries are greedily eyeing the Tizzit reserves once more, which are now controlled by Almukhtar.
Approached, he has also made it quite clear that he will not sell oil to them, lest it upsets his existing customers.
When Almukhtar starts to tamper with the Tizzit water supply and suddenly the Tizzits are in drought and stand to lose their only source of revenue, it becomes a humanitarian crisis.
The West decide to send a peacekeeping force to restore order and save the Tizzits in the water crisis. They can’t directly break the new ceasefire, or control the flow of oil, but what if a privately financed group of mercenaries arrived to fight with the Tizzits?
Operation Scimitar 3 will be another adrenaline-fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the fourteenth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF SPECIAL FORCES (CRUSADER)
==========================
Trousers or Tops in any camo except M81, DPM or DDPM. Note top or bottom, but not both.
If you wear camo tops, you can wear jeans or plain tactical or civilian trousers. If you wear camo trousers, you can wear plain tee-shirts, plain polo shirts or loud floral Hawaiian shirts.
Assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
Boots to be tactical – no trainers.
Weapons can be eastern bloc or western, but think military or law enforcement
Headgear required – helmets, camo baseball caps or boonies only.
Note: try to avoid dark camo that could be mistaken for a plain colour at distance.
Phoenix PMC/Russian Freelance
=====================
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
100% Russian Camo (nothing Russian resembling DPM or MTP)
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Tizzit Loyalist Army
=============
Top and Bottom in matching DPM, DDPM or M81 camouflage – load bearing equipment, plate carriers, assault vests and chest rigs can be matching camo or solid green or tan.
US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowed
Headgear required – Berets, helmets, boonies, patrol caps or local headwear (no baseball caps).

RULES

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser.
Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Vietnam – Operation Boogaloo

Nam airsoft
FilmSim Events in association with Gunman Airsoft proudly presents…
June NAM ‘ Operation Boogaloo’
11-12 June 2022
US tickets £75 prebook with a £35 part payment with the balance to be paid on the day when registering.
NVA/VC tickets £55 prebook with a £15 part payment with the balance to be paid on the day when registering.
£45 Saturday only day ticket with a £25 part payment with the balance to be paid on the day when registering.
Non-booked spaces subject to availability are £85
40 US weekend tickets
15 Diggers weekend tickets
50 NVA/VC weekend tickets
10 single day per side.
Location: Gunman Eversley ALPHA
Event story.
Location. South of the DMZ
Camp Trent, Military Radio and communications Assets. Also the broadcasting location of the prestigious US ‘Bang Bang’ Radio Vietnam station.
(Fictional)
The early hours of 12th June 1969. Uncle Ho has decided its time for the propaganda machine and the morale boosting station to stop broadcasting. Element of VC are already imbedded inside the civilian population in the Small town of Tang yu, just east of the US military compound of Camp Trent. There are three main Radio mats dotted around the nearby country side which if knocked out will help to stop the broadcasting, however, the main mast is in the actual compound which will be a lot harder to knock out.
The US security is very switched on and a number of Australian Units are operating out of Camp Trent. The objective is clear….The US must keep the music playing, The PAVN must silence it.
As with all Namtastic events, there will be a list of main objectives for both sides as well as a number of secondary missions.
Game on……’Operation Boogaloo’

Okto Eight Milsim – Operation Vanquish 3

Operation Vanquish 3

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.

PRICE £85
In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

Mason Granger likes North Dongya!!!
He has finally found a country to retire to, that ticks all his boxes and reminds him of his childhood, growing up in Washington state. Wide open spaces, vast expanses of forest, hot summers and cold winters. Furthermore, it has bonuses. Widespread corruption, easy money, and extreme violence.
Its dictator, Supreme Leader Sun Moon Li has given Mason and his merry band of mercenaries a long-term contract in North Dongya, working for him.
After an assassination attempt on the Supreme Leader by NATO infiltrators, Granger and his men managed to secure him a heart transplant, saving his life.
You may recall that the Supreme Leader claims to have Masons’ long-lost brother, Wes, under lock and key after a cyborg-type upgrade and says only he knows his location.
Mason has heard a rumour that Wes is being housed in the feared Zing-Zing prison. This is the main North Dongyan high security prison where all subversives and enemies of the state are kept. Many prisoners are completely innocent, but have upset the Supreme Leader in some way or pose a security risk.
Mason Granger decides to find out for himself and leads his gang of “killers for hire” to the prison.
The only problem is that the natives have grown restless and a sinister and ultra-secretive revolutionary movement known as “Dragon” has risen within the North Dongyan Army. They resent the sudden fame of the mercenaries and their film star wages and are starting to doubt that the Supreme Leader is always right and that ‘red’ is the only true colour in the spectrum, as they were taught at school. In the last game, they rose against the Supreme Leader, ably assisted by a team of NATO special forces. The Dragons disabled the Lithium production plant and are winning favour amongst the people in the villages, creating civil unrest.
Mason is not the only person who has heard that Wes might be in Zing-Zing.
The Dragons also have their ears to the ground and the last thing they need is two Grangers in their country! They also mobilise towards Zing-Zing and anticipate a dust off with Phoenix and the prison guards.
However, Zing-Zing is a “pandoras box” of a prison and once the lid is lifted, nobody has any real idea what they might find lurking underneath…nothing is as simple as it seems.
Operation Vanquish 3 is the third part in the multi-episode mini-series and will be another adrenaline-fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the thirteenth game in this exciting Bad-To-The-Bone series.
If you are a fan of Vietnam or Cold War games, this could be for you, too. The Dongyan Army is large as it comprises of conscripts and if you want to eat, you join up in North Dongya, but they have some dated uniforms and weaponry that you may recognise.

Loadouts and Ruleset
_______________________

NATO JTF SPECIAL FORCES Team
=====================

MTP
Multicam (arid, alpine and black not acceptable)
Tropic Multicam
Flecktarn
Concamo
AOR1
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.

Phoenix PMC/Russian Freelance
=====================

Top and bottom in solid colours such as green/olive drab, grey, black or tan.
100% Russian Camo (nothing Russian resembling DPM or MTP)
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

North Dongyan Dragons (NDD)
====================

Top and Bottom in matching DPM or M81 camouflage – load bearing equipment, assault vests and chest rigs can be matching camo or solid green or tan – plate carriers are now allowed in this game.

Old style weaponry like M16, SVD, AK47’s, SLR, WW2 rifles can still be used, but we can also accept modern US and NATO SF weaponry in this game.

Headgear required – strictly old-style helmets like M88 or M1, patrol caps or fur Ushanka.

RULES

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

D-Day: Battle for Arnhem Day 3

D-Day: Battle for Arnhem Day3
Filmsim Events proudly presents…
D-Day – Battle for Arnhem Day3
£65 pre book, with a £25 deposit to be paid. £85 on the gate.
GMA Alpha, Hampshire
Tuesday 19th September 1944 Day 3.
The Battle for Arnhem Bridge and its town is well under way, but due to poor allied communications and misleading intelligence the operation is still uncertain. The only positive for the allied effort is that the German command is still unsure of what enemy forces are where and reports that Nijmegen is also under attack by US airborne troops has lead to a large number of units including the 10th SS division to be pulled away from Arnhem.
For the 156th and 10th Para’s, the high ground north of the Oosterbeek railway line is their objective. Unknown to them a Kampfgruppe has been task with the defense of the high ground as it has potential for a flack battery as well as being a good observational position. Also, south of the Train Line Polish troops are being dropped and scattered all over. One glider has found itself off course and has landed behind the German defense line far North from the allied lines.

The morning has started badly for the allies and isn’t getting any better. DZ’V’ is also in the hands of the German and due to broken communications, the RAF haven’t been advised. If the DZ isn’t in partial control by the afternoon, this vital supply drop will fall straight into German hands. Only guts, team work and cunning will help see an allied result by the end of the day.
Welcome to the unwinnable battle. (Objectives will get posted closer to the time)
This is a full battle weekend, with CPs in the field, objectives for both sides to complete and only a small part of the big picture. History has told us who wins and how they did it, hence these battles don’t represent the big picture, but take us down to ground and focus on how them men in this part of the battle faired. It means we can have un-historical wins without re-writing history.
This is a full on camping event with a social on the Friday and Saturday night.
Event times.
Arrival from 3pm Friday.
Registration 8.00am 
There will be no stop action so you will have to eat in the field during the game.
Saturdays End ex will be around 4pm depending on light.
Sunday kick off at 9.00am and finish no later than1.00pm.
There will be full catering on site, Airsoft shop and battery charging if needed.

Okto Eight Milsim – Operation Vanquish 2

Operation Vanquish 2

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.

PRICE £85
In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Mason Granger likes North Dongya!!!
He has finally found a country to retire to, that ticks all his boxes and reminds him of his childhood, growing up in Washington state. Wide open spaces, vast expanses of forest, hot summers and cold winters. Furthermore, it has bonuses. Widespread corruption, easy money, and extreme violence.
Its dictator, Supreme Leader Sun Moon Li has offered Mason and his merry band of mercenaries a permanent position in North Dongya, working for him.
Dongyan scientists have pioneered a method of creating unlimited Lithium from seawater. With the growing demand for electric vehicles, there is a world shortage of the right grade of Lithium, so it could be very lucrative for North Dongya, who see a readymade export market through China and world domination of the Lithium market.
Mason has discovered that in a country that imprisons anybody who disagrees with the Supreme Leader, there is a plentiful supply of lucrative spare body parts and with the rich in the developed countries clamouring for new vital organs to prolong their miserable wretched lives, he can see a way of making a quick buck on the side.
There is just ‘one fly in the ointment’. The natives are growing restless and a sinister and ultra-secretive revolutionary movement known as “Dragon” has risen within the North Dongyan Army. Some within its ranks resent the sudden fame of the mercenaries and their film star wages. Some are starting to doubt that the Supreme Leader is always right and that ‘red’ is the only true colour in the spectrum as they were taught at school.
Rumours in the villages say that a team of NATO special forces are living up in the mountains and spreading information from ‘outside the wire’. Can they be believed? could they really offer salvation for the poor and enslaved of North Dongya?
Operation Vanquish 2 is the second part in the multi-episode mini-series and will be another adrenaline-fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twelfth game in this exciting Bad-To-The-Bone series.
If you are a fan of Vietnam or Cold War games, this could be for you, too. The Dongyan Army is large as it comprises of conscripts and if you want to eat, you join up in North Dongya, but they have some dated uniforms and weaponry that you may recognise.

Loadouts and Ruleset
_______________________

NATO JTF SPECIAL FORCES Team
=====================

MTP
Multicam (arid, alpine and black not acceptable)
Tropic Multicam
Flecktarn
Concamo
AOR1
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.

Phoenix PMC/Russian Freelance
=====================

Top and bottom in solid colours such as green/olive drab, grey, black or tan.
100% Russian Camo (nothing Russian resembling DPM or MTP)
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

North Dongyan Army (NDA)
====================

Top and Bottom in matching DPM or M81 camouflage – load bearing equipment, assault vests and chest rigs can be matching camo or solid green or tan – plate carriers not allowed in this first game.

Old style weaponry like M16, SVD, AK47’s, SLR, WW2 rifles – Vietnam and Cold War weapons are ideal as the NDA have very old rifles obtained before sanctions were imposed.

Headgear required – strictly old style helmets like M88 or M1, patrol caps or fur Ushanka.

RULES

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Vietnam – Namtastic Operation Hawk

Operation Hawk
Location: Pang Hill,Tan Mon, DMZ
Date: Sept 1969
NORTH
The enemy is on the run. After defeats during the Tet Offensive, the invaders are resorting to any way for victory. Enemy sappers with help from Australian warriors have manged to divert waters and attempting to flood the vast and needed Rice fields of Tan Mon. We must gather strength and help stop this vital resource, otherwise the whole crop could be in jeopardy. However, the enemy knows this and the infamous 25th Infantry have been spotted crossing the DMZ and moving up the Pang Hill. The peasants of Tan Mon are not all our friends, so we must be cautious who we trust. The Civilians must be protected.
US and South ARVN
Operation Hawk is a panicle operation and will lead to the very controversial Operating Piper, that starts in a few days. We must take our elements into the DMZ where are specialists have diverted water and are trying to flood a vital food resource of the enemy. Our job is to set up sweeper teams and stop the NVA for trying to redivert the flooding gates, but keep the local population fed and watered with our aid supplies. We will be operating out of a temporary Camp known as ‘The Nest’.
Booking, Arrival and game times.
Please try to get your tickets before the game as the ON THE DAY price will be £10 extra to the normal ticket price.
You can arrive anytime from the Friday after 2pm to set up tents and ‘GET IN THE NAM’. Gates will close Friday night at 10pm.
Game registration will start at 8am Saturday with briefings at 9.30am.
Sat endex will be no later than 5pm Saturday.
Sunday will start at 9.30am briefing finishing no later than 1pm Sunday.
We have FREE loan kit and rifles for £25 a Day or £40 for the weekend.
PLEASE MAKE SURE YOU READ THE GAME RULES.

Advance ticket prices are £75 for the weekend or £45 for Saturday only, secured by a non-refundable security deposit with the balance to be paid on arrival by cash or card.

Please note that Sunday is a shorter day and is a continuation of Saturday’s story and events. As the day will start with only a very short recap on the previous day’s story events, we do not sell tickets for Sunday only.

Vietnam – Aircav

Vietnam June 2021

 

Advance ticket prices are £75 for the weekend or £45 for Saturday only, secured by a non-refundable security deposit with the balance to be paid on arrival by cash or card.

Please note that Sunday is a shorter day and is a continuation of Saturday’s story and events. As the day will start with only a very short recap on the previous day’s story events, we do not sell tickets for Sunday only.

May 17th 1969

Location. Dong Ap Bia, South Vietnam

Temporary LZ, Designated Camp Alpha, Sau Valley.

Its two days since the battle of ‘Hamburger Hill’ and the bodies still need to be evacuated. Lt Col Huneycut has had his victory over the PAVN 29th Infantry and his enemy has vanished into the countryside. Hunter platoons have been sent out for the last 36hours trying to locate and eliminate VC elements that are still lingering and causing problems for the MASH teams.

The one thing Huneycutt didn’t plan for was the sheer amount of wounded and dead that would need airlifting. In the end a MASH team was deployed at Alpha to try and save as many lives as possible. A unit of Australian SAS have linked up with the 1St infantry to help with the LZs security but its still not possible to get all the causalities lifted.

The Air Cav are at their limit and a new threat has appeared. Poi Ho, son of the notorious Uncle Ho has arrived in country with the Veteran 4th PAVN and the infamous 32nd regiment of Vietcong. They have brought with the RPGs and have started to target the Air Cavs Medical Choppers. The glorious but costly Victory in the Sau Valley teeters on a possible disaster if Major Smith cant establish safe LZs and get the wounded lifted.

Now the battle really begins…

 

Hi all and welcome to another Namtastic Filmsim airsoft adventure. As with all Filmsim events, there is a theme that we play out with role play and a setting to make it feel like you’re in a movie. This will be no different. Each events missions will follow on from the last and no matter who won the battle historically, we look at these events as something that might of happened even though in the end the victors will be the victors.

WW2 – The Bloody Ridge: European Theatre

Filmsim Events and Gunman Airsoft proubly presents….

A WW2 Battle for Europe Event

‘The Bloody Ridge’

May 8-9 2021

Advance ticket prices are £65 for the weekend or £45 for Saturday only, secured by a non-refundable security deposit with the balance to be paid on arrival by cash or card.

Please note that Sunday is a shorter day and is a continuation of Saturday’s story and events. As the day will start with only a very short recap on the previous day’s story events, we do not sell tickets for Sunday only.

September 12th 1944 – Hamlet of Zandoerle, Neatherlands.

 

For two weeks a single German gun has terrorised the surrounding villages and knocked out 6 British medium tanks and 14 light vehicles as well as over 30 US light tanks and armoured cars.  The gun and the team operating it have become a priority one objective for a mixed unit of Allied troops.  Defending the Zandoerle and its surrounding valleys, ridges and woodland are a mixed units of German paratroopers, Wehrmacht infantry and a number of SS elite units.

Due to the terrain, anti aircraft weapons and the AT gunner aces, the removal of this threat has got to be done with troops on the ground.  Also, the enemy are imbedded within occupied homes so conventional mortar or artillery aren’t an option.

This event will start with Allied units moving into surrounding countryside, setting up an operational harbour area and beginning the hunt for the AT gun and its team.  This scenario will feature 3 Command Positions as well as mission brief envelopes to be opened by the commander at certain times.  All these will be in addition to the main objective, find the gun and kill the aces.  Sounds as easy as ACB…..

Now the battle really begins…

 

Hi all and welcome to another WW2 Filmsim airsoft adventure.  As with all Filmsim WW2 events, there is a theme that we play out with role play and a setting to make it feel like you’re in a movie.  This will be no different.  This new story line will be set in and around the Dutch hamlet of.  Each events missions will follow on from the last and no matter who won the battle historically, we look at these events as something that might of happened even though in the end the victors will be the victors.

We ask everyone to make a HUGE effort to look like a movie extra and to help with this we have loads of German and Russian uniforms for free rental and a tons of bolt action and period SMGs for both sides.

This event will be limited to 30 a side and if it sells out, a further 5 tickets a side will be released.   This is a weekend game with free camping.  Off ground camp fires are allowed with 6 person bubbles.