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Okto Eight Milsim – Operation Vanquish

16/10/2021 - 17/10/2021

£45.00
Operation Vanquish

Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.

PRICE £85
In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Public Booking will open August
======================Flushed with their success in Tizzit in the previous episode, Mason Granger and Phoenix PMC are enjoying a spreading reputation. It’s not long before Mason is contacted with more work offers. Sun Moon-Li is the self-appointed King of North Dongya, a small, poor, agricultural coastal country near Korea.Shunned by the rest of the civilised world for their communism and human rights issues, they have survived by becoming the largest creator of cybercrime in the world. Their army hasn’t evolved much since the Korean war, so hearing that Phoenix largely comprises of ex US Special Forces operators, Moon-Li wants Mason to train his army for him.Having killed his President father because his ideas were outdated, Moon-Li makes Genghis Khan look like a boy scout. 80% of the cybercrime in the world now emanates from North Dongya.Mason Granger had to look at Google Earth to even see where the country was, but once he arrives, his eyes pop out of his head. Moon-Li is a playboy of the first order, with fast cars, women and drugs a-plenty. What impresses Mason is the crime potential. They have fingers in everything and it’s not long before Mason is learning lots of new skills, despite being there to teach the army what he knows!The intelligence network of the Five Eyes alliance is soon alerted to the meeting of the two biggest criminal minds in history and the potential repercussions and a JTF team is despatched to pour water on the fire.

However, things aren’t what they seem. Both Mason and Moon-Li are in for a few surprises.

Operation Vanquish is the first part in a multi-episode mini-series and will be another adrenaline-fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the eleventh game in this exciting Bad-To-The-Bone series.

If you are a fan of Vietnam or Cold War games, this could be for you, too. The Dongyan Army is large as it comprises of conscripts and if you want to eat, you join up in North Dongya, but they have some dated uniforms and weaponry that you may recognise.

Loadouts and Ruleset
_______________________

NATO JTF SPECIAL FORCES Team
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MTP
Multicam (arid, alpine and black not acceptable)
Tropic Multicam
Flecktarn
Concamo
AOR1
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.

Phoenix PMC/Russian Freelance
=====================

Top and bottom in solid colours such as green/olive drab, grey, black or tan.
100% Russian Camo (nothing Russian resembling DPM or MTP)
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

North Dongyan Army (NDA)
====================

Top and Bottom in matching DPM or M81 camouflage – load bearing equipment, assault vests and chest rigs can be matching camo or solid green or tan – plate carriers not allowed in this first game.

Old style weaponry like M16, SVD, AK47’s, SLR, WW2 rifles – Vietnam and Cold War weapons are ideal as the NDA have very old rifles obtained before sanctions were imposed.

Headgear required – strictly old style helmets like M88 or M1, patrol caps or fur Ushanka.

RULES

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Details

Start:
16/10/2021
End:
17/10/2021
Cost:
£45.00
Event Category:

Organiser

Okto Eight MilSim
Email:
enquiries@oktoeightmilsim.com
View Organiser Website

Venue

Gunman Airsoft Eversley – Camp Bravo
Gunman Airsoft - Camp Bravo
Hook, Hampshire RG27 0PY
+ Google Map

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