Operation Vurdalak
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85
In all cases, team places must be reserved with a £45 non-refundable deposit – no walk on available. £40 balance due on arrival.
A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Story:
Nine years ago, the ceasefire in Moldistan split the country.
The rebel army accepted the north-west of the country including the Gorazh Titanium mine in the peace talks and the breakaway province became known as the Democratic People’s Republic of Moldistan (DPRM).
Nine years on, the wealth of a rich Titanium seam has generated its own perils. Greed and corruption are now commonplace in a once idealistic and principled force.
The then, Moldistan Peoples Front, who liberated Moldistan from the dictator Gretsky with just a few primitive weapons and stomachs full of gruel, are now fat cats, enjoying the capitalist wealth and prizes of their former struggle against oppression.
Cerberus disillusioned in their fight to overthrow the Presidency in their home country against ever increasing opposition and failing support from influential US bluebloods, have decided to cut their losses and buy a tropical island chain that they can call home and run how they want. Cerberus have sold the Purpleheart virus and weapon to the cash-rich DPRM.
The DPRM want reunification – they are no longer happy with 25% of Moldistan. Gretsky is no longer as powerful as he was.
Trouble is once again brewing….
NATO cannot let this slide. Moldistan is adjacent to Ukraine. Russia is poised at the sidelines. The JTF will no doubt have a role in any future operation on Moldistan soil – a government which is neither pro-Trump or Putin.
The Moldistan Peoples Front (MPF) have a clear objective with Purpleheart, but the “The best-laid plans of mice and men” – The mysterious Baba Yaga organisation who kidnapped Dr.Plum at Kraken 4 will not sit idly by…
Operation Vurdalak will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty seventh game in this exciting Bad-To-The-Bone series.
Loadouts and Ruleset
_______________________
NATO JOINT TASK FORCE (JTF) UNIT 37
MTP or
Multicam* or
Tropic Multicam * or
AOR1 or
Concamo
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
As this is multi-agency, you can wear law enforcement identification patches (DEA, POLICE, etc)
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, reversed camo or plain baseball caps (must always be reversed) or plain or camo boonies.
* multicam arid, alpine and black not acceptable.
BABA YAGA
100% Camo
OR
Top or trousers may be civilian clothes, in which case the other half must be camo.
Permissible camouflage as follows:
Flecktarn, any Russian Camo or Polish Woodland, Czech Woodland, Digital woodland, Tiger Stripe, Vegetato Woodland or plain colour Gorka.
Boots to be tactical – no sports trainers.
Headgear – light/shadow grey baseball caps only – must be plain colour not camo. Caps must be worn the right way round.
Plate carriers, chest rigs or assault vests.
Weapons must be military eastern bloc or western.
DPRM Army
Top and Bottom in matching DPM camouflage – plate carriers, assault vests and chest rigs can be matching camo or solid green, tan or black.
Western or Eastern Bloc weaponry
Headgear required – should be either Ushanka, black beret, older style helmet or DPM boonies.
RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or .209 primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).