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X-WR-CALDESC:Events for FilmSim
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DTSTART;VALUE=DATE:20260124
DTEND;VALUE=DATE:20260126
DTSTAMP:20260407T082406
CREATED:20250911T125912Z
LAST-MODIFIED:20251010T085513Z
UID:10000093-1769212800-1769385599@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Kraken 4
DESCRIPTION:Operation Kraken 4\nPlease note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\nIn all cases\, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.\n\n  \n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n  \n\nPlayers must be 18 years of age or over – we may ask for proof.\n\n  \n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n  \n\n\nStory:\n\n\n\n\n\n\n\n\n\n\nCerberus is a secret organisation in the United States\, founded not long after the American revolution. They have powerful members and through history have influenced the direction that their country took. In recent years\, they haven’t been satisfied by the decisions taken and policies adopted. They started to plan a new order\, a new leadership. At the beginning of the Kraken series\, they got their hands on a doomsday weapon\, but this was foiled by interference from the US and other western governments in the form of the JTF and from a private security company called Phoenix who wanted the weapon to sell for profit.\n\nIn the last game\, we saw Cerberus travel to the Caribbean where they profited from drugs and other illegal trades.\n\nNow\, they have crossed the border into Canada and occupied a remote part of Manitoba. Taking advantage of friction between the USA and Canadian border authorities\, they have used their amassed funds and employed a virologist who operates under the code name Dr.Plum. He has engineered a virus named Purpleheart which is contact transferred to captured personnel by a spiky purple ball impregnated with the virus.\n\nThe infectors are members of Cerberus who are immunised and only they can infect the captured.\n\nInfected personnel which can be key members of society like politicians or law enforcement\, armed services etc become rogue sleepers. At some point\, they will go rogue and execute everybody in the vicinity with whatever weapon they have. The only way to stop them\, is to execute them before they can harm further.\n\nThe glitch\, is that nobody knows who’s been infected except Cerberus.\n\nOperation Kraken 4 will be a sequel adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty sixth game in this exciting Bad-To-The-Bone series.\n\n\n\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nMTP orMulticam* orTropic Multicam * orFlecktarn orAOR1 orConcamo\n\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.As this is multi-agency\, you can wear law enforcement identification patches (DEA\, POLICE\, etc)US and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.Headgear required – helmets\, reversed camo or plain baseball caps (must always be reversed) or plain or camo boonies.\n\n* multicam arid\, alpine and black NOT acceptable.\n\n  \n\n\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.Casual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo. Caps must be worn the right way round.Plate carriers\, chest rigs or assault vests.Weapons can be eastern bloc or western\, but think military or law enforcement. \nCerberus=============\nCivilian clothes. This can be American redneck style; jeans\, tee shirts\, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers\, chest rigs or assault vests.Weaponry can be anything available in US gun shops.\n\nCivilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers. \n\n\n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n  \n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian. \nNo Two Tone Weapons \nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull. \nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted) \nEngagement range for qualified weapons over 350 fps is 30m. \nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc. \nNo more than 60 rounds should be loaded in each rifle magazine. \nPlayers may carry up to 3 Pistol magazines on their person. \nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them. \nANY heavy cased pyro’s must be under arm rolled or dropped ONLY! \nBB Claymore and powder mines must not be set up to hit above 3ft from the ground. \nNo homemade Pyro’s are allowed. \nMark 5 Thunderflash or Reusable grenades using 9mm blanks or .209 primers only. \nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area. \nAll players are allowed a single personal bandage which they should bring with them. \nKILL RAGS will be supplied and used. \nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar. \nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/okto-8-kraken-4/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2025/09/kraken4.jpeg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250621
DTEND;VALUE=DATE:20250623
DTSTAMP:20260407T082406
CREATED:20250507T185002Z
LAST-MODIFIED:20250507T185002Z
UID:10000090-1750464000-1750636799@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Kraken 3
DESCRIPTION:Operation Kraken 3\nPlease note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\n\nIn all cases\, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\nThe United States was originally a prime instigator of the Internet. Even in the early days\, it realised that the world wide web would develop and ultimately be used to control infrastructure; power stations\, oil flow\, water supplies\, transport.\nIf you could control that\, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives\, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries\, leaving them in darkness. It would be the ultimate weapon\, stopping conventional war\, but rendering opponents literally\, dead in the water.\nUnfortunately\, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of hardware like bombs and bullets\, stopped the funding. The project was shelved in the sixties.\nDARKSPIKE sat waiting\, in a secure facility in Alaska\, until an ultra-right wing extremist group of influential Americans known as Cerberus stole it.\nAs we saw in the last game\, Cerberus lost possession of the remote trigger/arming device and the Darkspike cold-war shelved version to the Phoenix private military contractors who want to sell it to the highest terrorist bidder. However\, Cerberus still hold the upgraded control panel – the third part of the equation – which is needed to make it a superweapon. Each faction needs the missing parts held by the other to achieve their desired aim.\nUnfortunately\, Cerberus are now short of funds after paying USD7m to Phoenix in the last conflict.\nKraken 3 sees them in Serrano\, an ex-French Caribbean Island\, infamous for cocaine trafficking due to its lawlessness. Cerberus are partly financed by their drug processing and smuggling plant which proves the cash for their military and strategic ambitions.\n\nWhere Cerberus go\, we will no doubt see Phoenix and Law Enforcement following.\n\nOperation Kraken 3 will be a sequel adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty fifth game in this exciting Bad-To-The-Bone series.\n\n\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nMTP orMulticam* orTropic Multicam * orFlecktarn orAOR1 orConcamo\n\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.As this is multi-agency\, you can wear law enforcement identification patches (DEA\, POLICE\, etc)US and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.Headgear required – helmets\, reversed camo or plain baseball caps (must always be reversed) or plain or camo boonies.\n\n* multicam arid\, alpine and black not acceptable.\n\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.Casual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo. Caps must be worn the right way round.Plate carriers\, chest rigs or assault vests.Weapons can be eastern bloc or western\, but think military or law enforcement. \nCerberus=============\nCivilian Caribbean Island clothes. Think brighter colours; Hawaiian and tropical colours ideal. Try to avoid black and olive green. Civilian headgear required but no Baseball caps this time !!Plate carriers\, chest rigs or assault vests.Weaponry can be anything available in US gun shops. \n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nPlayers must be 18 years of age or over – we may ask for proof. \nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian. \nNo Two Tone Weapons \nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull. \nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted) \nEngagement range for qualified weapons over 350 fps is 30m. \nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc. \nNo more than 60 rounds should be loaded in each rifle magazine. \nPlayers may carry up to 3 Pistol magazines on their person. \nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them. \nANY heavy cased pyro’s must be under arm rolled or dropped ONLY! \nBB Claymore and powder mines must not be set up to hit above 3ft from the ground. \nNo homemade Pyro’s are allowed. \nMark 5 Thunderflash or Reusable grenades using 9mm blanks or .209 primers only. \nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area. \nAll players are allowed a single personal bandage which they should bring with them. \nKILL RAGS will be supplied and used. \nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar. \nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/kraken-3/
LOCATION:Gunman Airsoft Battle Lakes\, Gunman Airsoft - Battle Lakes\, Court Lodge Down\, Tunbridge Wells\, Kent\, TN3 9AN\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2025/05/kraken-3.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250322
DTEND;VALUE=DATE:20250324
DTSTAMP:20260407T082406
CREATED:20250206T175214Z
LAST-MODIFIED:20250206T175756Z
UID:10000084-1742601600-1742774399@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Kraken 2
DESCRIPTION:Operation Kraken 2\nPlease note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\n\nIn all cases\, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\nUS Research Station ZEBRA\, Teller\, Alaska.\nOnly 80 miles from Russia – with the two countries facing each other across the Bering Strait. \nAs we discovered in the last game\, ZEBRA isn’t a research station; it’s a cold war weapons store. \nA place to hide historic mistakes and regrets. \nThe United States was originally a prime instigator of the Internet. Even in the early days\, it realised that the world wide web would develop and ultimately be used to control infrastructure; power stations\, oil flow\, water supplies\, transport. \nIf you could control that\, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives\, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries\, leaving them in darkness. It would be the ultimate weapon\, stopping conventional war\, but rendering opponents literally\, dead in the water. \nUnfortunately\, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of hardware like bombs and bullets\, stopped the funding. The project was shelved in the sixties. \nDARKSPIKE sat waiting\, in a room at Zebra\, until an ultra-right wing extremist group of influential Americans known as Cerberus stole it. \nAs we saw in the last game\, Cerberus tried to upgrade DARKSPIKE using AI – Artificial Intelligence. \nDARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. If successful\, Cerberus would have birthed a new superweapon. \nFortunately\, their ambitions were thwarted by the NATO Joint Task Force and Phoenix PMC\, albeit for differing reasons. \nRealising the game was up and with the component parts of DARKSPIKE in the hands of different factions\, Cerberus abandoned Teller and ran to the wilderness. Switching to survivalist mode\, they would be safer in the wilds of Alaska and there is still a chance for them to get the components they need. \nIt’s also strange that the new American President seems quite happy to keep their exploits a secret from the usual US security agencies. A story within a story? \nOperation Kraken 2 will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty fourth game in this exciting Bad-To-The-Bone series. \n\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.\nUS and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.\nHeadgear required – helmets\, camo baseball caps or boonies only.\n* multicam arid\, alpine and black not acceptable. \n\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.\nCasual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.\nBoots to be tactical – no trainers.\nHeadgear – baseball caps only – must be plain colour not camo.\nPlate carriers\, chest rigs or assault vests.\nWeapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s. \nCerberus=============\nCivilian clothes. This can be American redneck style; jeans\, tee shirts\, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers\, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!! \n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nPlayers must be 18 years of age or over – we may ask for proof. \nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian. \nNo Two Tone Weapons \nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull. \nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted) \nEngagement range for qualified weapons over 350 fps is 30m. \nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc. \nNo more than 60 rounds should be loaded in each rifle magazine. \nPlayers may carry up to 3 Pistol magazines on their person. \nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them. \nANY heavy cased pyro’s must be under arm rolled or dropped ONLY! \nBB Claymore and powder mines must not be set up to hit above 3ft from the ground. \nNo homemade Pyro’s are allowed. \nMark 5 Thunderflash or Reusable grenades using 9mm blanks only. \nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area. \nAll players are allowed a single personal bandage which they should bring with them. \nKILL RAGS will be supplied and used. \nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar. \nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/okto-eight-milsim-operation-kraken-2/
LOCATION:Gunman Airsoft Bulby (Lincolnshire)\, Irnham\, Bourne PE10 0RU\, Peterborough\, Lincolnshire\, PE10 0RU\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2025/02/kraken2.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250125
DTEND;VALUE=DATE:20250127
DTSTAMP:20260407T082406
CREATED:20241125T124754Z
LAST-MODIFIED:20241125T131245Z
UID:10000080-1737763200-1737935999@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Kraken
DESCRIPTION:Operation Kraken\nPlease note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\n\nIn all cases\, team places must be reserved with a £25- non-refundable deposit – no walk on available.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\nUS Research Station ZEBRA\, Teller\, Alaska.80 miles from Russia – the two countries face each other across the Bering Strait.Only ZEBRA isn’t really a research station as such. It’s the home of a horrific cold war weapon. \nThe United States was a prime instigator of the Internet. It realised that the world wide web would develop and ultimately be used to control infrastructure; power stations\, oil flow\, water supplies\, transport.If you could control that\, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives\, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries\, leaving them in darkness. It would be the ultimate weapon\, stopping conventional war\, but rendering opponents literally\, dead in the water. \nUnfortunately\, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of bombs and bullets\, stopped the funding and the project was shelved in the sixties. DARKSPIKE sat waiting\, in a room at Zebra. The lights on the console occasionally flickering\, like a sleeping heartbeat…That is\, until an ultra-right wing extremist group of influential Americans known as Cerberus decided to seize it. \nYou know the worst thing ?Nobody noticed. \nSeized is the wrong word. It was more infiltrated.The phones still got answered\, the right code words used.Teller is a long way from anywhere.Nobody noticed anything different.However\, something had changed. \nThe crazies had control. Cerberus had their long fingers around a doomsday weapon. \nThe other worst thing is that Cerberus now had AI – Artificial Intelligence – it’s 2025 not 1965 any longer.DARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. Cerberus have birthed a new superweapon. \nSuddenly\, Phoenix operatives started showing up at Teller.This triggered algorithms on the computers of the watchers.Then\, the pagers of the Joint Task Force were sounding in the middle of the night.Soon\, all were on a converging course with OBLIVION \n\n\nOperation Kraken will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty third game in this exciting Bad-To-The-Bone series. \n\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.\nUS and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.\nHeadgear required – helmets\, camo baseball caps or boonies only.\n* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.\nCasual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.\nBoots to be tactical – no trainers.\nHeadgear – baseball caps only – must be plain colour not camo.\nPlate carriers\, chest rigs or assault vests.\nWeapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s. \n\nCerberus=============\nCivilian clothes. This can be American redneck style; jeans\, tee shirts\, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers\, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!!\n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\nNo Two Tone Weapons\nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.\nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)\nEngagement range for qualified weapons over 350 fps is 30m.\nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.\nNo more than 60 rounds should be loaded in each rifle magazine.\nPlayers may carry up to 3 Pistol magazines on their person.\nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.\nANY heavy cased pyro’s must be under arm rolled or dropped ONLY!\nBB Claymore and powder mines must not be set up to hit above 3ft from the ground.\nNo homemade Pyro’s are allowed.\nMark 5 Thunderflash or Reusable grenades using 9mm blanks only.\nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.\nAll players are allowed a single personal bandage which they should bring with them.\nKILL RAGS will be supplied and used.\nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.\nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/op-kraken/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/11/kraken.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20241012
DTEND;VALUE=DATE:20241014
DTSTAMP:20260407T082406
CREATED:20240903T174307Z
LAST-MODIFIED:20240903T174318Z
UID:10000062-1728691200-1728863999@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Scimitar 6
DESCRIPTION:Please note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion\, we want everyone to feel like they are in a movie!\nPRICE £85 (£45 non-refundable deposit on ticket order and £40 due on arrival)\n\n\nOperation Scimitar 6 opens with the JTF still being trapped in country (failed evac from last game) and being in possession of the Chinese-manufactured DOOMBEAM launcher. Phoenix would also like to get their hands on it before it’s used against them by their enemies. There is also the matter of the elusive launch codes !!!\nJTF need to successfully deliver the launcher into the hands of Tizzit forces in accordance with political instructions\, but there is a more pressing issue.\nGeneral Huseyn\, representing the Iranian government\, was on his way to Tizzit to negotiate with its rightful ruler Habib Al Malik and discuss collaboration concerning the DOOMBEAM. Unfortunately\, his plane suffers a technical fault and crash lands in the Tizzit desert meaning that he and his accompanying bodyguards must take refuge in a house.\nJTF are ordered to apprehend him and put him in a top-secret black site run by the seemingly innocent NGO\, <IDAP> in Tizzit. To make matters worse\, Malik was unaware of its existence in his country!\nPhoenix wants to get to him first and ransom him back to the Iranians and the Tizzit Loyalist Army want to capture and return him unarmed to score points with Tehran\, although they don’t want to make it too obvious\, so as not to upset their allies. The TLA aren’t thrilled about the existence of a foreign black site either!\nOperation Scimitar 6 will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty second game in this exciting Bad-To-The-Bone series.\n\nLOADOUT=======NATO JTF UNIT 37 SPECIAL FORCES============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.US and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.Headgear required – helmets\, camo baseball caps or boonies only.* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC=========Top and bottom in solid colours such as green/olive drab\, grey\, black or tan.Casual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo.Plate carriers\, chest rigs or assault vests.Weapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s.\n\nTizzit Loyalist Army=============Top and Bottom in matching DPM\, DDPM or M81 camouflage – load bearing equipment\, plate carriers\, assault vests and chest rigs can be matching camo or solid green or tan.US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowedHeadgear required – Berets\, helmets\, boonies\, patrol caps or local headwear (no baseball caps).\n\nRULES====A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:Players must be 18 years of age or over – we may ask for proof.Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.No Two Tone WeaponsOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.All weapons must fire within our standard limits (based on 0.2g ammo) which are:<350 fps – All guns including hand carried support weapons<370 fps – Fixed/mounted/deployed MGs<420 fps – Single shot DMR (real world\, not an M4 with a scope)<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)Engagement range for qualified weapons over 350 fps is 30m.Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.No more than 60 rounds should be loaded in each rifle magazine.Players may carry up to 3 Pistol magazines on their person.Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!BB Claymore and powder mines must not be set up to hit above 3ft from the ground.No homemade Pyro’s are allowed.Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.Electrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.All players are allowed a single personal bandage which they should bring with them.KILL RAGS will be supplied and used.Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/opscim6/
LOCATION:Ultimate Wargames\, 1 School Lane\, Fawkham\, Kent\, DA3 8NY\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/09/opScim6.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240727
DTEND;VALUE=DATE:20240729
DTSTAMP:20260407T082406
CREATED:20240607T123745Z
LAST-MODIFIED:20240607T123745Z
UID:10000058-1722038400-1722211199@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Scimitar 5
DESCRIPTION:Please note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion\, we want everyone to feel like they are in a movie!\nPRICE £85\n\nIn all cases\, team places must be reserved with a £45- non-refundable deposit – no walk on available.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\n\nOperation Scimitar 5 opens with news that a Tizzit patrol have found a broken down vehicle near the Libyan border\, containing three Phoenix PMC soldiers. Comms are unreliable due to a sandstorm but the description of one of them sounds like Mason Granger. The leather jacket aroused some interest at Command !!\nComms is then lost before the patrol can be warned of their find.\nSuddenly the TLA and the JTF are rushing out to intercept\, on a converging course with a Phoenix rescue squad !!\nHabib Al Malik has been having talks with the Chinese who are very interested in helping the Tizzit cause – probably in exchange for oil and mineral rights\, but that’s another matter.\nAs a sign of good faith\, they give the TLA the new Chinese Army HJ-15 AT Launcher code-named Doombeam. The Doombeam is the latest in self-steering laser-homing technology.\nJust the thing to act as a force multiplier and take out Phoenix strongholds and vehicles.\nThe only problem is that the Tizzit mislay it in the same sandstorm and for a while\, haven’t a clue where it is.\nMuhamed the arms dealer is going to have a few sleepless nights…\nNATO would quite like to have a look too !!!\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\n\nNATO JTF UNIT 37 SPECIAL FORCES============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.US and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.Headgear required – helmets\, camo baseball caps or boonies only.* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC=========Top and bottom in solid colours such as green/olive drab\, grey\, black or tan.Casual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo.Plate carriers\, chest rigs or assault vests.Weapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s.\nTizzit Loyalist Army=============Top and Bottom in matching DPM\, DDPM or M81 camouflage – load bearing equipment\, plate carriers\, assault vests and chest rigs can be matching camo or solid green or tan.US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowedHeadgear required – Berets\, helmets\, boonies\, patrol caps or local headwear (no baseball caps).\n\n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nPlayers must be 18 years of age or over – we may ask for proof.Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.No Two Tone WeaponsOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.All weapons must fire within our standard limits (based on 0.2g ammo) which are:<350 fps – All guns including hand carried support weapons<370 fps – Fixed/mounted/deployed MGs<420 fps – Single shot DMR (real world\, not an M4 with a scope)<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)Engagement range for qualified weapons over 350 fps is 30m.Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.No more than 60 rounds should be loaded in each rifle magazine.Players may carry up to 3 Pistol magazines on their person.Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!BB Claymore and powder mines must not be set up to hit above 3ft from the ground.No homemade Pyro’s are allowed.Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.Electrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.All players are allowed a single personal bandage which they should bring with them.KILL RAGS will be supplied and used.Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/scim-5/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/06/opscim-5.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240427
DTEND;VALUE=DATE:20240429
DTSTAMP:20260407T082406
CREATED:20240225T185632Z
LAST-MODIFIED:20240225T195956Z
UID:10000056-1714176000-1714348799@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Scimitar 4
DESCRIPTION:Please note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\n\nIn all cases\, team places must be reserved with a £25- non-refundable deposit – no walk on available.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\n\nThe “Tizzit” are an indigenous people\, who have occupied a small area on the edge of what is now Libya for 3\,000 years. They are a proud race\, with their own language and customs. Colonel Gaddafi\, the former dictator of Libya did his best to eradicate them\, but instead he ended up eradicated himself\, throwing Libya into a terrible civil war.\n\nWe were last there in 2022 when Almukhtar\, a warlord in western Libya\, engaged Phoenix to try and eradicate the Tizzit so he could steal their oilfields. They didn’t quite manage to wipe out the Tizzit as a race\, but they did seize their land and oil. Tizzit became a nation under occupation by a cruel dictator.\n\nNow in 2024\, Almuhktar is on his deathbed. However\, his son is a simpering idiot and not fit to rule his father’s occupied territories.\nMason Granger\, head of Phoenix Securities has seen an opportunity for a power grab\, fancying himself as the new Caliph and has gone into megalomaniac mode.\n\nThe western world can’t stand by and let a bunch of mercenaries take control of a rich oil source. Almuhktar is a dictator but he could be negotiated with and was to some extent reliable. Granger is seen as untrustworthy due to a series of double-crosses and backtracks in other parts of the world.\nNATO is suddenly taking an interest in Tizzit again. The Tizzit resistance are still active and live out in the desert\, continually moving\, to avoid detection by Almuhktar’s hired guns.\n\nOperation Scimitar will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twentieth game in this exciting Bad-To-The-Bone series.\n\nSpecial Forces\, PMC\, or the Tizzit…\n\nWho you going to fight for?\n\n\n\n\nInitial information is already posted on the Okto Eight Facebook page in the form of news clippings.\n\nOnce you decide who you will fight for and pay your deposit\, you will receive access to a secret Facebook page which will give you access to top secret reports and emerging information. At this time\, you can also communicate on a secure “comms” link to your team mates and discuss tactics. The other forces won’t see your comms or intel. If you aren’t a Facebook user\, we can arrange to send the information to you by e-mail. This information will not be available on the public OEM Facebook page and it will not be accessible until a player has booked and paid a booking deposit.\n\nForces and Missions\n\nSpecial Forces – Back in Tizzit for another tour. Mason Granger cannot be allowed to seize control. Your special skills are required to undermine and stop the power transfer between Almuhktar and Granger.\n\nPhoenix PMC – You are already running the military in Tizzit. Once Almuhktar sheds his mortal coil\, all you need to do is topple the milksop son and the oil is yours !!\n\nTizzit – The TLA (Tizzit Loyalist Army) . Fiercely loyal to their leader Habib Al Malik AKA the Desert Lion. They have a love of bright berets\, aviator sunglasses and medals\, but what they lack in tactics\, they make up for in terms of enthusiasm.\n\nThe TLA have had an uphill struggle since Almuhktar appeared on the horizon. His imminent demise gives you a shot at getting your country back. There is work to be done to rally the Almuhktar supporters who won’t follow the simpleton son. Many locals won’t want Granger\, a foreigner running the country !!\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.\nUS and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.\nHeadgear required – helmets\, camo baseball caps or boonies only.\n* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.\nCasual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.\nBoots to be tactical – no trainers.\nHeadgear – baseball caps only – must be plain colour not camo.\nPlate carriers\, chest rigs or assault vests.\nWeapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s.\n\nTizzit Loyalist Army\n=============\nTop and Bottom in matching DPM\, DDPM or M81 camouflage – load bearing equipment\, plate carriers\, assault vests and chest rigs can be matching camo or solid green or tan.\nUS and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowed\nHeadgear required – Berets\, helmets\, boonies\, patrol caps or local headwear (no baseball caps).\n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\nPlayers must be 18 years of age or over – we may ask for proof.\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\nNo Two Tone Weapons\nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.\nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)\nEngagement range for qualified weapons over 350 fps is 30m.\nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.\nNo more than 60 rounds should be loaded in each rifle magazine.\nPlayers may carry up to 3 Pistol magazines on their person.\nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.\nANY heavy cased pyro’s must be under arm rolled or dropped ONLY!\nBB Claymore and powder mines must not be set up to hit above 3ft from the ground.\nNo homemade Pyro’s are allowed.\nMark 5 Thunderflash or Reusable grenades using 9mm blanks only.\nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.\nAll players are allowed a single personal bandage which they should bring with them.\nKILL RAGS will be supplied and used.\nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.\nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/scim-4/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/02/opScim4.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
END:VCALENDAR