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X-WR-CALDESC:Events for FilmSim
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DTSTART;VALUE=DATE:20250322
DTEND;VALUE=DATE:20250324
DTSTAMP:20260407T223136
CREATED:20250206T175214Z
LAST-MODIFIED:20250206T175756Z
UID:10000084-1742601600-1742774399@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Kraken 2
DESCRIPTION:Operation Kraken 2\nPlease note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\n\nIn all cases\, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\nUS Research Station ZEBRA\, Teller\, Alaska.\nOnly 80 miles from Russia – with the two countries facing each other across the Bering Strait. \nAs we discovered in the last game\, ZEBRA isn’t a research station; it’s a cold war weapons store. \nA place to hide historic mistakes and regrets. \nThe United States was originally a prime instigator of the Internet. Even in the early days\, it realised that the world wide web would develop and ultimately be used to control infrastructure; power stations\, oil flow\, water supplies\, transport. \nIf you could control that\, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives\, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries\, leaving them in darkness. It would be the ultimate weapon\, stopping conventional war\, but rendering opponents literally\, dead in the water. \nUnfortunately\, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of hardware like bombs and bullets\, stopped the funding. The project was shelved in the sixties. \nDARKSPIKE sat waiting\, in a room at Zebra\, until an ultra-right wing extremist group of influential Americans known as Cerberus stole it. \nAs we saw in the last game\, Cerberus tried to upgrade DARKSPIKE using AI – Artificial Intelligence. \nDARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. If successful\, Cerberus would have birthed a new superweapon. \nFortunately\, their ambitions were thwarted by the NATO Joint Task Force and Phoenix PMC\, albeit for differing reasons. \nRealising the game was up and with the component parts of DARKSPIKE in the hands of different factions\, Cerberus abandoned Teller and ran to the wilderness. Switching to survivalist mode\, they would be safer in the wilds of Alaska and there is still a chance for them to get the components they need. \nIt’s also strange that the new American President seems quite happy to keep their exploits a secret from the usual US security agencies. A story within a story? \nOperation Kraken 2 will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty fourth game in this exciting Bad-To-The-Bone series. \n\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.\nUS and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.\nHeadgear required – helmets\, camo baseball caps or boonies only.\n* multicam arid\, alpine and black not acceptable. \n\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.\nCasual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.\nBoots to be tactical – no trainers.\nHeadgear – baseball caps only – must be plain colour not camo.\nPlate carriers\, chest rigs or assault vests.\nWeapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s. \nCerberus=============\nCivilian clothes. This can be American redneck style; jeans\, tee shirts\, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers\, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!! \n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nPlayers must be 18 years of age or over – we may ask for proof. \nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian. \nNo Two Tone Weapons \nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull. \nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted) \nEngagement range for qualified weapons over 350 fps is 30m. \nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc. \nNo more than 60 rounds should be loaded in each rifle magazine. \nPlayers may carry up to 3 Pistol magazines on their person. \nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them. \nANY heavy cased pyro’s must be under arm rolled or dropped ONLY! \nBB Claymore and powder mines must not be set up to hit above 3ft from the ground. \nNo homemade Pyro’s are allowed. \nMark 5 Thunderflash or Reusable grenades using 9mm blanks only. \nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area. \nAll players are allowed a single personal bandage which they should bring with them. \nKILL RAGS will be supplied and used. \nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar. \nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/okto-eight-milsim-operation-kraken-2/
LOCATION:Gunman Airsoft Bulby (Lincolnshire)\, Irnham\, Bourne PE10 0RU\, Peterborough\, Lincolnshire\, PE10 0RU\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2025/02/kraken2.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20250329
DTEND;VALUE=DATE:20250331
DTSTAMP:20260407T223136
CREATED:20241209T115845Z
LAST-MODIFIED:20241209T115845Z
UID:10000081-1743206400-1743379199@filmsim.co.uk
SUMMARY:Red Mist 6: Operation Foxcub
DESCRIPTION:Red Mist 6: Operation Foxcub\n\n\nHe slipped the matchbook back into his breast pocket\, casting one final glance at the scribbled numbers inside:\n“278\n51.885364\n11.324183”\nIt was all he had. \nConvincing the Major to redirect the units had been a monumental challenge. It had taken forged intelligence\, fabricated orders\, and even a sabotaged radio to get them this far. The work had been messy—reckless\, even—but soon it wouldn’t matter. \nIf there had been more time to integrate himself into the operation\, perhaps it would have been easier. But then again\, plans rarely survived contact with reality. Years of meticulous training\, only to be thrown into a half-baked mission; yet the stakes were too high to back down now. If the intel was right\, this could be the only shot they had. \n‘No point in worrying now\,’ he thought\, checking his weapon. The coordinates led to a forest southwest of Magdeburg\, a place that could hold anything—or nothing. He was leading his platoon into the unknown. It was reckless\, dangerous—but then again\, they were already in the midst of World War Three. How much worse could it get? \nAbout\nWelcome to the next installment of our series set in 1985 in a fictional scenario where the Cold War in Europe gets hot! Players will join a faction where using period uniforms\, weapons and kit they will undertake objectives and missions assigned to them by a dedicated command team for an authentic 1980s experience. \n\n\n\n\nTickets are £75 per person for the weekend\, secured by a non-refundable deposit paid below.\n\n\n\nSides\n\nNATO forces (UK/US)\n\nWARPAC forces (DDR/USSR)\n\n\n\nWhat do we do?\n\n\n\n\nFilmSim events were born from a love of Airsoft\, films\, computer games and role-play. Our specialist themed events are a mixture of role-play and airsoft which are designed to give the players the feeling of being a character in a film. To achieve this\, we try to strike a balance between realism and fun which will be different for each type of event.\n\nOur Themed Events are ticket only premium experiences which last over two days. They are not intended as “walk-on” days and have uniform\, weapon and equipment restrictions which must be adhered to to assure an immersive experience for everyone.\n\nOur focus is on delivering an immersive experience to our customers. Players will work in units to achieve realistic military themed objectives over the course of the weekend. Each faction is run by a dedicated command team who are there to ensure your experience is the best that we can deliver. We have an extensive range of props including many period items that will be used to deliver the authenticity and create immersion.\n\nPlayers are expected to wear the correct clothing\, carry appropriate weapons and equipment as well as buying into the story and role-playing their character. Expect a lot less shooting than an open day skirmish – players are expected to work together\, obey orders and rules of engagement and stay “on-mission”.\n\nWhat can I expect?\n\nEngagements are usually fast and furious\, with the preference being to break contact and rethink your approach rather than get involved in a sustained firefight with multiple casualties – grab your wounded and bug out!\n\nIn most of our weekend events we go guns down in the evening sometimes with the option of night missions for those who want them\, before resuming the following day. Players are encouraged to stay in character in the evening and camp in the game zone where possible. On an evening we encourage our players to socialise and will provide facilities for each team to do so in their dedicated camping area.\n\nCheck out our Cold War Airsoft Facebook Page for more details
URL:https://filmsim.co.uk/event/red-mist-6/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:1980s Cold War
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/04/redmist6.jpeg
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