FilmSim

Lead County: Bone Wars
2025-12-13 - 2025-12-14 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Hi all and welcome the FilmSim’s next cowboy adventure.

£75 ticket, secured by a £35 non-refundable deposit below, with the £40 balance payable on arrival.

Lead County
A ROOTIN’ TOOTIN’ ADVENTURE
Lead County is a non-stop weekend of airsoft set in the wild west. We have chosen our game to be placed around the 1880s Dinosaur bone rush , and will be set in the infamous prospectors camp of Cope and Marsh in Colorado. All players will be individuals and want to make their own fortune, though 5 man digging teams can formed to help accomplish this goal. The game is all about making money, drinkin whiskey, playing poker, donging bullet’s and becoming the most famous dinosaur discoverer in the west. To do this we are using the awesome County wars rules set with addition inspiration from the old Flying lead game.

Game Mechanics:
Primary mechanic
Find a dig site with a fossil in it and get digging – We will be buying and casting fossils and bones in materials that will need you to chip away at them in the field, or you can try and bring them back to the camp and get others to do it. There are risks in both ways. Finding a fossil, getting legal paperwork…or not….and extracting it well enough to sell it to a museum.
Wooden crates loaded with wooden shavings to transport are a must.

Secondary mechanics
Secondary mechanics may vary from game to game but ones that will always be the same are Gambling in ‘The Right and Legal’ gambling house and Saloon or playing in the huts and camps.
Roles you can play.
As with all Filmsim style games, role play is at the for front of tis type of event. To help that we have a number of roles you can play that can bring something extra to the game. These roles are taken at the start of the game and can only be changed if you die.

Roles
The prospector – Couth
Permit – Can have a single firing weapons from the standard weapons list1 bandageGet an extra 10% from right and legal sales.

The prospector – Un-Couth
Permit – Can have a single firing weapon from the standard weapons list.1 bandagesGet an extra 10% from black market sales

Excavators – Diggers
Permit – Can have a single firing weapons from the standard weapons list1 bandageCan charge to dig and gives an extra 10% value to the fossilTools of trade – Pick axe and spade

Excavators – Cleaners
Them kind that chips away and uses brushes1 bandageGet an extra 25% value to the fossilTools of trade – chisels and brushes

Dentists – the travelling Docs of the west
1 bandageThese folks can heal ya for $5 a bandageTools of trade – 6 red bandages

Rogue
Too lazy to dig themselves, these son bitches gamble all day and try their luck at robbing.The can sell to both R&L and black market but if they get caught and a bounty on them they can only use the black market until the pay their dues to the camp.Permit – Can have a single firing weapons from the standard weapons list1 bandageTools of trade – pillow case with eyes cut out

Camp regulators – only 5 places per game.
Permit – Can have 2 single firing weapons from the standard weapons list1 bandageCollect on bounties/complete security jobsTools of trade – manacles

Right and Lawful (R&L)
As long as your paper work is in order, you’ll get full price on your fossils and winnings.Couth and law abiding will get most from this

Black market
Will buy and trade anything but at 25% lessUn-Couth and care free will get the most out of this

Starting gear
Everyone starts with 18 bullets/shots1 bandageAnd if they start with a permit, they can have a gun, otherwise they will need to buy one.Tools of trade – needed to help perform their roles

More to follow including camp folk (you can be a store holder in town role RP RP RP)

The standard Wild West filmsim rules will apply. See our Facebook Group for the updates.

Stalkers: Security index - Georgia
2025-11-22 - 2025-11-23 | Gunman Airsoft Tuddenham – Suffolk, Gunman Airsoft - Tuddenham, Cavenham Road, United Kingdom
Stalkers: Security index – Georgia

Rumble In Romania

Venue: Gunman Airsoft Tuddenham, Suffolk
Date: 22nd & 23rd November 2025
Price: £85 secured by £45 non-refundable deposit, tickets are strictly limited and must be reserved below. The remaining £40 balance is due on arrival.
Arrival from Friday after 1pm

“Due to its Soviet past, Georgia has a decommissioned nuclear reactor, three nuclear research institutes, and military bases with radioactive contamination. It does not have or make nuclear, chemical, or biological weapons, and participates in major non-proliferation treaties”
“1992”‘Well worth a look and rummage’ – Uri, VSS

Location: Gardaban power station, South of Rustavi.Controlled by Metro-Polis
This station was being scavenged by Metro-Polis since the collapse but after long months of observation Vulture hasn’t seen any activity around the old Nuclear station and have targeted the Alpha plants research labs for scavenging. A disused cluster of buildings has been cleared and a safe zone set up.
Good luck and may the best team win fame and glory…

Final update will be released two weeks prior to the stalkers arrival.

5 civilian settlements will benefit from the charity of Vulture for this operation.

Invited to our party are 7 of each team:

Eagles
Wolves
Dragons
Snakes
Hounds

The Bears have gone mad and no longer able to function as a stalker team. They have NOT been invited but may be present, not as part of the Vulture Stalkers Syndicate

Join our Group on FaceBook!

As with all Filmsim Stalkers games, there will multiple teams, all trying to win the favour and fame of wasteland settlements in the form of food chits. These are bought with bullets, which are gained through adventures in the wasteland, gambling and skulduggery.
To help secure the stalker teams, there will be 5 teams you can book onto. This means if we get single players or small groups booking on, we can make sure we get full teams. All the teams will be encouraged to use a private group on facebook to organise themselves and let us help craft your teams together.
These stalker groups can have whatever set up you want as long as one takes the command role (no one needs to be in charge, but they get the radios) and a Tinker Engineer, otherwise you won’t be coming home with loot.
Any period camo can be used but we have added some simple ideas to help get the feels. Each member will get a badge for the team there in and remember….it has to be camo from 90s or civilian!!
Example…
Green trousers, British woodland smock Commander, Glock 17 with two mags holding 12 rounds in each, 2 two way radios, rucksack with water, 1 days rations, sterilised water, bottle of alcohol (medicinal) some pegs and rope 30ft. Old brit 58 patter canvas webbing with mixed pouches for quick stashing and two extra respirator filters (3 B Grade 20 min filters) to give him an extra 40 mins in the field and a compass. Also extra gels and respirator just in case his other one gets damaged.

Engineer, Revolver with 6 rounds and a pump shotgun with 10 shells, small toolbox and a few battery powered tools. Respirator with 3 grade b filters, large rucksack for stash. Wrench and crowbar. Also has some electronics and a small gas-powered stove. Also using 58 pattern webbing, these pouches are filled with all sorts of lubricants and oils in small plastic jars. Water and a 1 day ration pack.
Other than guns and ammo, filters and radios, all the other supplies in the bags are owned by the players in case they come in handy.

IMPORTANT – The game has a mechanic for ammo and filters. Its important EVERYONE PLAYS with the real steel ammo limits loaded in mags. We have a load of cartridges which can be found in game or gambled with and will be worth x when traded in at a trader for more usable ammo. We have chosen dollars as it was a damn site easier to get hold of as a prop.
Currency in the game is easy too.
$ Dollars or Bullets(Cartridges) which we will be suppling!!!
Use these to buy chits and supplies.

Red Mist 7: Interdiction
2025-11-15 - 2025-11-16 | Gunman Airsoft Bulby (Lincolnshire), Irnham, Bourne PE10 0RU, Peterborough, Lincolnshire, PE10 0RU, United Kingdom
Red Mist 7: Interdiction

Operation Statant continues with WARPAC and NATO forces battling along the Elbe as the latter launches crossings. During the small hours of the night an unidentified aircraft has crashed in the woods to the East of Klietznick. WARPAC forces at Jerichow and a NATO force at Furstland have pushed patrols into the woods to investigate.
About
Welcome to the next installment of our series set in 1985 in a fictional scenario where the Cold War in Europe gets hot! Players will join a faction where using period uniforms, weapons and kit they will undertake objectives and missions assigned to them by a dedicated command team for an authentic 1980s experience.

Tickets are £75 per person for the weekend, secured by a non-refundable deposit paid below.

Sides

NATO forces (UK/US)

WARPAC forces (DDR/USSR)

What do we do?

FilmSim events were born from a love of Airsoft, films, computer games and role-play. Our specialist themed events are a mixture of role-play and airsoft which are designed to give the players the feeling of being a character in a film. To achieve this, we try to strike a balance between realism and fun which will be different for each type of event.

Our Themed Events are ticket only premium experiences which last over two days. They are not intended as “walk-on” days and have uniform, weapon and equipment restrictions which must be adhered to to assure an immersive experience for everyone.

Our focus is on delivering an immersive experience to our customers. Players will work in units to achieve realistic military themed objectives over the course of the weekend. Each faction is run by a dedicated command team who are there to ensure your experience is the best that we can deliver. We have an extensive range of props including many period items that will be used to deliver the authenticity and create immersion.

Players are expected to wear the correct clothing, carry appropriate weapons and equipment as well as buying into the story and role-playing their character. Expect a lot less shooting than an open day skirmish – players are expected to work together, obey orders and rules of engagement and stay “on-mission”.

What can I expect?

Engagements are usually fast and furious, with the preference being to break contact and rethink your approach rather than get involved in a sustained firefight with multiple casualties – grab your wounded and bug out!

In most of our weekend events we go guns down in the evening sometimes with the option of night missions for those who want them, before resuming the following day. Players are encouraged to stay in character in the evening and camp in the game zone where possible. On an evening we encourage our players to socialise and will provide facilities for each team to do so in their dedicated camping area.

Check out our Cold War Airsoft Facebook Page for more details

Vietnam: "Grass Roots – Platoons"
2025-09-06 - 2025-09-07 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
FilmSim Events in association with Gunman Airsoft proudly presents…
September Nam

Please note: We are no longer offering Saturday only tickets. You are still welcome to leave after Saturday’s gaming has finished if you wish (please let us know if this is your intention to help us with planning), but we’d love very much for you to stay with us and play out the culmination of story events on the Sunday morning if you can.

All tickets are secured with a £35 non-refundable deposit below, balance of £40 to be paid on arrival.

Gunman Airsoft and FilmSim Events proudly presents…
‘Grass Roots – Platoons’
NAM FilmSim
Gunman Eversley ‘The Fire Base’
September 6-7 2025
£75 for the weekend with a £35 deposit

Battle of Ong Thanh – October 29 1967
The battle for Ong Thang has been a continued balance of engagement and withdrawal for both sides. The US has committed a number of Regiments and Battalions of the 1st infantry Division to area of operation and a small company of Australian SAS have been assigned to help them move around the area as they have been here for some time on black ops.

The NVA 251st Regiment of the 9th Division and a number of veteran VC independent companies have recently bolstered the region after a number of heavy defeats. A lack of supplies, primarily food and medical has taken its toll on other elements of the 9th Division.

B Company – Elements
Platoons 1st, 2nd, 3rd, 1st Recon, 2 Recon units. 1st Medic Core.
Our story follows a successive push the day before by the US A Company that was cunningly countered by hidden and waiting enemy. This counter left an over extended number of platoons cut off and in small pockets fending for themselves over night. B Company has been deployed to try and find these ‘platoons’ and return then to a temporary LZ and for airlift. An aid station will also be set up at the LZ for any wounded found.

Its believed the NVA and VC elements have withdrawn from the region expecting a napalm strike but B Company has been warned to go in ready for anything.

The search for the ‘PLATOONS’ is on…

SIDES.
For this one, we will be opening the bookings with two sides.
US 25th infantry (Green machine)
Aus SAS

VC 272nd Civilian (PJs)
PAVN 14th Regiment (NVA Greens and pith helmet)

Both sides will have a fixed and out of game HQ with maps and radios.

Welcome to the War guys
Hi all and welcome to the next installment of our epic Vietnam story. This is a full on FilmSim experience and everyone will be expected to play his or her part. Like Milsim, you may not be pulling your trigger all of the time, however when the shit hits the fan, it will really mean something. We hope everyone can get fully immersed, live, eat and breathe the 1960s conflict.

We can offer full rental kit for anyone that needs if for free and period rifles are only £20 for the weekend. This will include 3 x 30rnd mags to get you going.

For this game you will need:
Full camping equipment
Water – drinking
Airsoft Kit (if you have it)
Food and booze for the socials.

Please try to bring and use period (ish) kit only if you can, NOTHING modern looking can be taken into the field or it MUST be disguised to not break the immersion of the camp.
There will be an out of game camping area too for guys will plastic tents.
WE HAVE A HUGE PILE OF FREE LOAD KIT TOO!!

Game times.
Friday
Gates open at 3pm for those that want to get onsite early.

Saturday
Registration re-opens at 8.00am
Briefing at 9.30am
Game starts around 10am
Game will finish when it finishes!

Sunday
Briefing at 9.30am
Game will re-start at 10am
Game will finish no later than 1pm

We will provide field radios and maps for the commanders in the field. PLEASE do not bring personal comms, only platoon radios will be allocated and used.

Deltas of Suhud - 1990s: The Hacku San Mountain
2025-07-26 - 2025-07-27 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
FilmSim events is proud to present…
Deltas of Suhud. 1990s
The Hacku San Mountain
July 26-26 2025
Gunman Eversley ALPHA
£75 for the weekend, only 30 a side
Tickets must be secured by means of a non-refundable deposit of £35 below. £40 balance due on arrival

June 16th 1992.
Location: The Suhudian mountain range of the Hacku San on the Israeli Suhud border in the Zunglola regions eastern bulge.

The situation between the Suhud government and NATO has dissolved.
NATO UK and US units have been covertly marking out military targets using as number of special forces elements. The evidence of a link with Suhud and Slavivan President Sovis has however caused concern. Not only has the Slavivan government been linked with arms trades with Suhud but has also been linked to the Suhudian Security Service. S3

There is still no concrete proof that the Suhad Presedent, General Waqqas has WMD’s (weapons of mass destruction) however the rescue of the Pro Government regimes leader and anti Waqqas freedom fighter, Ali Waddi, has confirmed that the Suhud oil being bought by a conglomerate arm, linked to the Russian government is not just exchanging money. This two-way relationship also shored up the Slaviva connection for weapons, military hardware and the security training.

NATO command has no choice but to take notice of this new intelligence and has put together a team from units used in earlier recon operations. These units are from both the UK and the US forces and have in field experience of the Suhudian culture.

The highest point of Suhud is in a large stretch of mountains called the Hacku San mountain range on the eastern border with Israel. Situated in a huge bulge, the mountains have peaks over 6000ft in some places but also have a number of huge plateaus dotted around it. Some are open and flat, others are richly covered in forests. It’s the concern of NATO command that this remote plateaus could be used to conceal long-range missile systems. The mountains are impassable from Israel and stretch across the entire bulge. Only one road, the Eastbound highway 1, that runs from the Suez into Israel through Suhud and past its capitol of Carrack links Suhud to Israel. No surprise, this potion of the road has been closed since the independence of Suhud in 1964 and is one of the most highly secured roads in the world.

The two units of UK and US will be dropped via helicopter into their drop locations and have 12 hours to get into the mountains, gather Intel and get out again. This is a black ops.

Meanwhile, the Suhudian government has now been bolstered by President Slovis’s security advisor, Kolon Maxim, who has taken the role of head of S3 and put elements of his personnel team in places of control. The security and counterintelligence has definably moved beyond its original level.

WELCOME to FilmSim…
Welcome to FilmSim events and Gunman Airsoft’s 1990s series of airsoft experiences. Rather than choose a historical setting, we have chosen to make up a country in the Middle East and will introduce many others as we go. To give the game a small pedigree, we have chosen a few real world things of the 1990s to help bring our fictional country to life. This is an airsoft game using equipment and period looking kit of the 1990s without it being factual.

SIDES.
30 x NATO – any Arid/desert period clothing from any NATO country. However, we don’t want 1 or 2 guys in the same clothing, better to have at least a small unit of 4 or more.
Mixed green and desert or all desert/Arid only! No pure green.
Weapons – NATO issue only (NO AK)

30 x Forces of Suhud –
Suhudian Army – OG top and bottom or soviet Flora BDU uniform. All must be complete top and bottom matching, no mixed OG and Camo.
Webbing, OG or Black.
Security S3 operatives – Eastern block
AK variants only.
Suhud tribesmen – Anti NATO. Arab clothing, any pre 1980s weapons.

Timings
Arrival Friday night for a social.
Saturday – 08.00am registration.
09.30am Briefings and out. This game will end 27 hours later at 1300hrs, 1pm Sunday.

We will have a huge pile of FREE loan uniforms and period correct rifles available for £20 for the weekend. A small shop will be provided too.

Tickets are nonrefundable but you can sell them on if you can’t make the game.

Okto Eight Milsim - Operation Kraken 3
2025-06-21 - 2025-06-22 | Gunman Airsoft Battle Lakes, Gunman Airsoft - Battle Lakes, Court Lodge Down, Tunbridge Wells, Kent, TN3 9AN, United Kingdom
Operation Kraken 3
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

The United States was originally a prime instigator of the Internet. Even in the early days, it realised that the world wide web would develop and ultimately be used to control infrastructure; power stations, oil flow, water supplies, transport.
If you could control that, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries, leaving them in darkness. It would be the ultimate weapon, stopping conventional war, but rendering opponents literally, dead in the water.
Unfortunately, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of hardware like bombs and bullets, stopped the funding. The project was shelved in the sixties.
DARKSPIKE sat waiting, in a secure facility in Alaska, until an ultra-right wing extremist group of influential Americans known as Cerberus stole it.
As we saw in the last game, Cerberus lost possession of the remote trigger/arming device and the Darkspike cold-war shelved version to the Phoenix private military contractors who want to sell it to the highest terrorist bidder. However, Cerberus still hold the upgraded control panel – the third part of the equation – which is needed to make it a superweapon. Each faction needs the missing parts held by the other to achieve their desired aim.
Unfortunately, Cerberus are now short of funds after paying USD7m to Phoenix in the last conflict.
Kraken 3 sees them in Serrano, an ex-French Caribbean Island, infamous for cocaine trafficking due to its lawlessness. Cerberus are partly financed by their drug processing and smuggling plant which proves the cash for their military and strategic ambitions.

Where Cerberus go, we will no doubt see Phoenix and Law Enforcement following.

Operation Kraken 3 will be a sequel adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty fifth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
MTP orMulticam* orTropic Multicam * orFlecktarn orAOR1 orConcamo

Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.As this is multi-agency, you can wear law enforcement identification patches (DEA, POLICE, etc)US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.Headgear required – helmets, reversed camo or plain baseball caps (must always be reversed) or plain or camo boonies.

* multicam arid, alpine and black not acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo. Caps must be worn the right way round.Plate carriers, chest rigs or assault vests.Weapons can be eastern bloc or western, but think military or law enforcement.
Cerberus=============
Civilian Caribbean Island clothes. Think brighter colours; Hawaiian and tropical colours ideal. Try to avoid black and olive green. Civilian headgear required but no Baseball caps this time !!Plate carriers, chest rigs or assault vests.Weaponry can be anything available in US gun shops.

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or .209 primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Vietnam: ‘Battle of the Chuối Gà River’
2025-06-07 - 2025-06-08 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
FilmSim Events in association with Gunman Airsoft proudly presents…
June Nam

Please note: We are no longer offering Saturday only tickets. You are still welcome to leave after Saturday’s gaming has finished if you wish (please let us know if this is your intention to help us with planning), but we’d love very much for you to stay with us and play out the culmination of story events on the Sunday morning if you can.

All tickets are secured with a £35 non-refundable deposit below, balance of £40 to be paid on arrival.

‘Battle of the Chuối Gà River’
NAM FilmSim
Gunman Eversley ‘The Fire Base’
7-8 June 2025
£75 for the weekend with a £35 deposit

1965 (Fictional)
In the district of Cu Chi, Northwest of Saigon, near Cambodia.

The Chuối Gà River has run dry due to debris blockages caused by the heavy American carpet-bombing and artillery strikes in the region. Its blockages and new route has created a large swamp that trickles away slowly. The River used to be a major patrolling point in 1964 and the US military installed many small fuel depots and food stations for the locals who at that time were still part of the hearts and minds directive. However, since the fall of Fort William and the US presence almost nonexistent in the region now, the depots and food stations have been abandoned and more significant is the freedom at which the VC can move across the dry riverbed without anyone seeing them. The few bridges that did span over the River Chuối Gà are now sagging ropes and rotten slats or have been destroyed. The area has been cut off…Or was…

The region is about to get another taste of the Green Machine as the 25th Infantry has been ordered back into Cu Chi along with a team of Engineers. The mission is to dynamite areas of the blocked river and try to get it flowing again. This will open up the region once more mobile boat patrols, but they only have a few months before the rain season comes and makes its impossible to control the flow.

Welcome to the War guys
Hi all and welcome to the next installment of our epic Vietnam story. This is a full on FilmSim experience and everyone will be expected to play his or her part. Like Milsim, you may not be pulling your trigger all of the time, however when the shit hits the fan, it will really mean something. We hope everyone can get fully immersed, live, eat and breathe the 1960s conflict.

We can offer full rental kit for anyone that needs if for free and period rifles are only £20 for the weekend. This will include 3 x 30rnd mags to get you going.

For this game you will need:
Full camping equipment
Water – drinking
Airsoft Kit (if you have it)
Food and booze for the socials.

Please try to bring and use period (ish) kit only if you can, NOTHING modern looking can be taken into the field or it MUST be disguised to not break the immersion of the camp.
There will be an out of game camping area too for guys will plastic tents.
WE HAVE A HUGE PILE OF FREE LOAN KIT TOO!!

Game times.
Friday
Gates open at 3pm for those that want to get onsite early.

Saturday
Registration opens at 8.00am
Briefing at 9.30am
Game starts around 10am
Game will finish when it finishes at 4pm

Sunday
Briefing at 9.30am
Game will re-start at 10am
Game will finish no later than 1pm

We will provide field radios and maps for the commanders in the field. PLEASE do not bring personal comms, only platoon radios will be allocated and used.

The Outer Rim: Chapter II - Rogue Shadows
2025-05-03 - 2025-05-04 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Rogue Shadows
As the Empire finishes construction of its new super weapon, the Rebellion seeks to gain an advantage by sending spies to the edges of the galaxy.
Dagger squad has been dispatched to the planet Akiva to gain intelligence to turn the tide of the war.
The planet is host to a secret imperial outpost, where a detachment of highly skilled troopers, the iniquitous “Shadow company” are controlling the locals with an iron fist.
Dagger must bring hope if if wishes to stir an uprising, secure plans to help bring an end to the Empire, and rebuild is Republic. Shadow company needs to stomp out this rebellion, securing its legacy as the Emperor’s fist, and ensuring lasting order.
What follows, will be a conflict for influence, and control. In the end, this system is only big enough for one of them
Ticket Pricing
Tickets are £85 for the weekend, secured by a non-refundable deposit of £45 below. Balance of £40 due on arrival.

The Congo 1969 – The Peoples Republic pt1 ‘Diamonds’
2025-04-26 - 2025-04-27 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
The Congo 1969 – The Peoples Republic pt1 ‘Diamonds’
Venue: Gunman AIrsoft, Eversley Alpha (Hampshire)
Date: 26th & 27th April 2025
Price: £75 – tickets are limited and must be secured by paying a £35 non-refundable deposit below.
£40 balance due on arrival.

Location. Kelle, Kakamoeka District, Congo.
Its 1969 and the Peoples Republic of the Congo has finally achieved independence from its foreign masters and taken the path of a Marxist-Leninist social State. Self-declared and defiant, the new regime ‘The Congolese Party’ must now work towards stabilizing the 15 ethnics groups that make up its people and begin the hard work of rebuilding. The 5 year war of 1960-1965 with her formal Belgium Imperialists has given the Congo state a dented relationship with Europe, but has vital recourses such as Copper, Gold and Diamonds that the western countries desire. Many of these concerns are still controlled by French and Belgium independent mining syndicates who have agreed or bought their ability to continue operating with blood money.

1972
Our story follows a small privately controlled Diamond mining concern called Universal Mining Corporation (UMC). Being one of these once colonial and now independent syndicates, it has far more control over is security and governorship. Large payments/donations are made to the Republic, who lacks the expertise to continue the extractions but need the resources.

Security of UMC is provided by Denard Private Army. Bob Denard is an ex-patriot French Commando and has served in the Congo for many years and knows the people.

A US CIA anti-communists unit has been deployed in near by Gabon and have crossed the border and entered the Kakamoeka District on a black ops to arrest and extract a number of Congolese Communist ‘King Makers’ who have also been involved in other Global communist uprisings. CIA intelligence has indicated that at some point over the next few days, these targets will be making a visit to the UMC concern and is a prime opportunity for a snatch.

Meanwhile, policing the surrounding district with a firm hand is the Military arm of President Ngouabi’s Congolese Army. Many of the field commanders are keeping a very uneasy peace with the syndicates and at times, there have been small, violent exchanges between them and the Syndicate security. However, there is unrest in the party and at this time, these field commanders are taking any opportunity to make it uncountable and difficult.

The Sides:
15 x UMC Belgium Commandos (Belgium uniform)
15 x US 5th Special Forces Group (SFG) (Any US period correct uniform.
20 x Congolese Army (Triski shirt, 58 pattern webbing OD/GreenTrousers, Red Beret)
We can help out with all of these if you have no kit suitable!! Especially Congolese!!!

This is a full Filmsim game with an open-end scenario. All groups will establish their camps and be in the field and work from there during the gaming hours.
We also have the world of FREE loan kit and £25 period rifles, so come join the fun.

WELCOME…
Hi all and welcome to the next incredible and awesome FilmSim event.
If this is your first FIlmSim experience the welcome to another way to play airsoft and Larp. FilmSim is all about the story and how people react to situations in game. Its very role-play and the action (using airsoft) is normally fast and furious. We will be using the full FilmSim rules and 300 rounds loaded in mags.

To all the regular players, a huge thanks for your continued support of these games and we need your help to continue to grow the FilmSim scene.

Red Mist 6: Operation Foxcub
2025-03-29 - 2025-03-30 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Red Mist 6: Operation Foxcub

He slipped the matchbook back into his breast pocket, casting one final glance at the scribbled numbers inside:
“278
51.885364
11.324183”
It was all he had.
Convincing the Major to redirect the units had been a monumental challenge. It had taken forged intelligence, fabricated orders, and even a sabotaged radio to get them this far. The work had been messy—reckless, even—but soon it wouldn’t matter.
If there had been more time to integrate himself into the operation, perhaps it would have been easier. But then again, plans rarely survived contact with reality. Years of meticulous training, only to be thrown into a half-baked mission; yet the stakes were too high to back down now. If the intel was right, this could be the only shot they had.
‘No point in worrying now,’ he thought, checking his weapon. The coordinates led to a forest southwest of Magdeburg, a place that could hold anything—or nothing. He was leading his platoon into the unknown. It was reckless, dangerous—but then again, they were already in the midst of World War Three. How much worse could it get?
About
Welcome to the next installment of our series set in 1985 in a fictional scenario where the Cold War in Europe gets hot! Players will join a faction where using period uniforms, weapons and kit they will undertake objectives and missions assigned to them by a dedicated command team for an authentic 1980s experience.

Tickets are £75 per person for the weekend, secured by a non-refundable deposit paid below.

Sides

NATO forces (UK/US)

WARPAC forces (DDR/USSR)

What do we do?

FilmSim events were born from a love of Airsoft, films, computer games and role-play. Our specialist themed events are a mixture of role-play and airsoft which are designed to give the players the feeling of being a character in a film. To achieve this, we try to strike a balance between realism and fun which will be different for each type of event.

Our Themed Events are ticket only premium experiences which last over two days. They are not intended as “walk-on” days and have uniform, weapon and equipment restrictions which must be adhered to to assure an immersive experience for everyone.

Our focus is on delivering an immersive experience to our customers. Players will work in units to achieve realistic military themed objectives over the course of the weekend. Each faction is run by a dedicated command team who are there to ensure your experience is the best that we can deliver. We have an extensive range of props including many period items that will be used to deliver the authenticity and create immersion.

Players are expected to wear the correct clothing, carry appropriate weapons and equipment as well as buying into the story and role-playing their character. Expect a lot less shooting than an open day skirmish – players are expected to work together, obey orders and rules of engagement and stay “on-mission”.

What can I expect?

Engagements are usually fast and furious, with the preference being to break contact and rethink your approach rather than get involved in a sustained firefight with multiple casualties – grab your wounded and bug out!

In most of our weekend events we go guns down in the evening sometimes with the option of night missions for those who want them, before resuming the following day. Players are encouraged to stay in character in the evening and camp in the game zone where possible. On an evening we encourage our players to socialise and will provide facilities for each team to do so in their dedicated camping area.

Check out our Cold War Airsoft Facebook Page for more details

Okto Eight Milsim - Operation Kraken 2
2025-03-22 - 2025-03-23 | Gunman Airsoft Bulby (Lincolnshire), Irnham, Bourne PE10 0RU, Peterborough, Lincolnshire, PE10 0RU, United Kingdom
Operation Kraken 2
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

US Research Station ZEBRA, Teller, Alaska.
Only 80 miles from Russia – with the two countries facing each other across the Bering Strait.
As we discovered in the last game, ZEBRA isn’t a research station; it’s a cold war weapons store.
A place to hide historic mistakes and regrets.
The United States was originally a prime instigator of the Internet. Even in the early days, it realised that the world wide web would develop and ultimately be used to control infrastructure; power stations, oil flow, water supplies, transport.
If you could control that, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries, leaving them in darkness. It would be the ultimate weapon, stopping conventional war, but rendering opponents literally, dead in the water.
Unfortunately, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of hardware like bombs and bullets, stopped the funding. The project was shelved in the sixties.
DARKSPIKE sat waiting, in a room at Zebra, until an ultra-right wing extremist group of influential Americans known as Cerberus stole it.
As we saw in the last game, Cerberus tried to upgrade DARKSPIKE using AI – Artificial Intelligence.
DARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. If successful, Cerberus would have birthed a new superweapon.
Fortunately, their ambitions were thwarted by the NATO Joint Task Force and Phoenix PMC, albeit for differing reasons.
Realising the game was up and with the component parts of DARKSPIKE in the hands of different factions, Cerberus abandoned Teller and ran to the wilderness. Switching to survivalist mode, they would be safer in the wilds of Alaska and there is still a chance for them to get the components they need.
It’s also strange that the new American President seems quite happy to keep their exploits a secret from the usual US security agencies. A story within a story?
Operation Kraken 2 will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty fourth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Cerberus=============
Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!!

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Okto Eight Milsim - Operation Kraken
2025-01-25 - 2025-01-26 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Operation Kraken
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85

In all cases, team places must be reserved with a £25- non-refundable deposit – no walk on available.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

US Research Station ZEBRA, Teller, Alaska.80 miles from Russia – the two countries face each other across the Bering Strait.Only ZEBRA isn’t really a research station as such. It’s the home of a horrific cold war weapon.
The United States was a prime instigator of the Internet. It realised that the world wide web would develop and ultimately be used to control infrastructure; power stations, oil flow, water supplies, transport.If you could control that, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries, leaving them in darkness. It would be the ultimate weapon, stopping conventional war, but rendering opponents literally, dead in the water.
Unfortunately, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of bombs and bullets, stopped the funding and the project was shelved in the sixties. DARKSPIKE sat waiting, in a room at Zebra. The lights on the console occasionally flickering, like a sleeping heartbeat…That is, until an ultra-right wing extremist group of influential Americans known as Cerberus decided to seize it.
You know the worst thing ?Nobody noticed.
Seized is the wrong word. It was more infiltrated.The phones still got answered, the right code words used.Teller is a long way from anywhere.Nobody noticed anything different.However, something had changed.
The crazies had control. Cerberus had their long fingers around a doomsday weapon.
The other worst thing is that Cerberus now had AI – Artificial Intelligence – it’s 2025 not 1965 any longer.DARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. Cerberus have birthed a new superweapon.
Suddenly, Phoenix operatives started showing up at Teller.This triggered algorithms on the computers of the watchers.Then, the pagers of the Joint Task Force were sounding in the middle of the night.Soon, all were on a converging course with OBLIVION

Operation Kraken will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty third game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

Cerberus=============
Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!!

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Stalkers – The Transitions: The Cernavoda Files
2025-01-11 - 2025-01-12 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Stalkers – The Transitions: The Cernavoda Files
Rumble In Romania

Venue: Gunman Airsoft Alpha, Hampshire
Date: 11th-12th January 2025
Price: £75 secured by £35 non-refundable deposit, tickets are strictly limited and must be reserved below. The remaining £40 balance is due on arrival.

This time sees the Stalkers outfit of Uri ‘Vulture’ make its way to Romania and the area around the Cernavoda power plant and its 5 Units, Only two of which were active when the disaster hit.

Stalkers, we have received several repeat transitions from another Stalkers group called ‘Panther’, A German based outfit known by Uri. The transitions are calling for help and mention large deposits of Artifacts dotted around the surrounding rural area. The reactors are still too hot to entre, but a safe zone has been established and 5 settlements secured for supply. We go in, grab what we can, and try to find out what’s happened to the Panther and its stalkers.

Good luck and may the best team win fame and glory…

Invited to our party are 7 of each team:

Eagles
Wolves
Bears
Snakes
Hounds

Join our group
https://www.facebook.com/groups/489830145820791

As with all Filmsim Stalkers games, there will multiple teams, all trying to win the favour and fame of wasteland settlements in the form of food chits. These are bought with bullets, which are gained through adventures in the wasteland, gambling and skulduggery.

To help secure the stalker teams, there will be 6 teams you can book onto. This means if we get single players or small groups booking on, we can make sure we get full teams. All the teams will be encouraged to use a private group on facebook to organise themselves and let us help craft your teams together.
These stalker groups can have whatever set up you want as long as one takes the command role (no one needs to be in charge, but they get the radios) and a Tinker Engineer, otherwise you won’t be coming home with loot.
Any period camo can be used but we have added some simple ideas to help get the feels. Each member will get a badge for the team there in and remember….it has to be camo from 90s or civilian!!
Example…
Green trousers, British woodland smock Commander, Glock 17 with two mags holding 12 rounds in each, 2 two way radios, rucksack with water, 1 days rations, sterilised water, bottle of alcohol (medicinal) some pegs and rope 30ft. Old brit 58 patter canvas webbing with mixed pouches for quick stashing and two extra respirator filters (3 B Grade 20 min filters) to give him an extra 40 mins in the field and a compass. Also extra gels and respirator just in case his other one gets damaged.

Engineer, Revolver with 6 rounds and a pump shotgun with 10 shells, small toolbox and a few battery powered tools. Respirator with 3 grade b filters, large rucksack for stash. Wrench and crowbar. Also has some electronics and a small gas-powered stove. Also using 58 pattern webbing, these pouches are filled with all sorts of lubricants and oils in small plastic jars. Water and a 1 day ration pack.
Other than guns and ammo, filters and radios, all the other supplies in the bags are owned by the players in case they come in handy.

IMPORTANT – The game has a mechanic for ammo and filters. Its important EVERYONE PLAYS with the real steel ammo limits loaded in mags. We have a load of cartridges which can be found in game or gambled with and will be worth x when traded in at a trader for more usable ammo. We have chosen dollars as it was a damn site easier to get hold of as a prop.
Currency in the game is easy too.
$ Dollars or Bullets(Cartridges) which we will be suppling!!!
Use these to buy chits and supplies.

County Wars : The Gold of Navy Dave
2024-12-07 - 2024-12-08 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
The Gold of Navy Dave
Camping available from Friday.£75 for the weekend£50 for the day and free camping over.Tickets secured by £35 non-refundable deposit with the balance to be paid on the day

Navy Dave is dead…..but his legacy borders on. Its said he made away with 1000s of dollars in his day and stashed it some where in the black hill is small caches. After his death in Shingle springs, he chest went missing, which is believed to hold all his treasure maps. Peabody and Smyth mining corporation bought the range in which it’s believed Navy Dave buried his horde.

Paris and Co has taken on the licence to mine and opened up business as usual but there is also the possibility of finding Navy Dave’s treasure.

The Black hills are getting darker.

This is a full weekend of silly cowboy nonsense.
We will be running 4 teams again, The Cowboys, Desperados and Bandits with Lawdogs being a stand-alone posse. All the usual shenanigans will be taking place too.

Its time to be a Huckleberry!!!

Community group on Facebook

Stalkers – Ironbridge
2024-11-23 - 2024-11-24 | Gunman Airsoft Tuddenham – Suffolk, Gunman Airsoft - Tuddenham, Cavenham Road, United Kingdom
Stalkers – Ironbridge

STALKERS – IronbridgeIronbridge PowerStationSHROPSHIREENGLAND

23-24 November 2024
Gunman Airsoft Tuddenham, Suffolk
£75 with £35 non-refundable deposit

Built on an Iron Gorge, this place is ripe for scavenging. After the collapse and final explosion of Ironbridge B, the Rads hit the roof but reduced a lot faster than predicted. This reduction has meant we can move into the decommissioned Ironbridge A plant. We think this one in untouched as we only found out its history recently after a trade magazine was found in the Sizewell operation.

We know that some of A was demolished but we also know it became protected with some listed building status. We also know that the Kremlin Metro (KREM) one of the largest scavenger outfits have arrived in the UK, so this might be our last opportunity to Scavenge the UK. Shame as the dried foods and the porn mags here was good.

We have set up on one of the old abandoned Train sheds that used to be used to bring in coal. Coal is one of the things we may be able to find here as well as Lead bars. Both of which have great value.

Good luck and may the best team win fame and glory…

Invited to our party are 7 of each team.
EaglesWolvesBearsSnakesHounds

Join our group
https://www.facebook.com/groups/489830145820791

As with all Filmsim Stalkers games, there will multiple teams, all trying to win the favour and fame of wasteland settlements in the form of food chits. These are bought with bullets, which are gained through adventures in the wasteland, gambling and skulduggery.

Tickets are £75 for the weekend secured by a non-refundable deposit of £35 with £40 to pay on arrival.

To help secure the stalker teams, there will be 6 teams you can book onto. This means if we get single players or small groups booking on, we can make sure we get full teams. All the teams will be encouraged to use a private group on facebook to organise themselves and let us help craft your teams together.
1. Dragons
2. Eagles
3. Snakes
4. Bears
5. Wolves
6. Hounds

These stalker groups can have whatever set up you want as long as one takes the command role (no one needs to be in charge, but they get the radios) and a Tinker Engineer, otherwise you won’t be coming home with loot.
Any period camo can be used but we have added some simple ideas to help get the feels. Each member will get a badge for the team there in and remember….it has to be camo from 90s or civilian!!
example…
Dragons – Green trousers, British woodland smock
Commander, Glock 17 with two mags holding 12 rounds in each, 2 two way radios, rucksack with water, 1 days rations, sterilised water, bottle of alcohol (medicinal) some pegs and rope 30ft. Old brit 58 patter canvas webbing with mixed pouches for quick stashing and two extra respirator filters (3 B Grade 20 min filters) to give him an extra 40 mins in the field and a compass. Also extra gels and respirator just in case his other one gets damaged.

Engineer, Revolver with 6 rounds and a pump shotgun with 10 shells, small toolbox and a few battery powered tools. Respirator with 3 grade b filters, large rucksack for stash. Wrench and crowbar. Also has some electronics and a small gas-powered stove. Also using 58 pattern webbing, these pouches are filled with all sorts of lubricants and oils in small plastic jars. Water and a 1 day ration pack.
Other than guns and ammo, filters and radios, all the other supplies in the bags are owned by the players in case they come in handy.

IMPORTANT – The game has a mechanic for ammo and filters. Its important EVERYONE PLAYS with the real steel ammo limits loaded in mags. We have a load of cartridges which can be found in game or gambled with and will be worth x when traded in at a trader for more usable ammo. We have chosen dollars as it was a damn site easier to get hold of as a prop.
Currency in the game is easy to.
$ Dollars or Bullets(Cartridges) which we will be suppling!!!
Use these to buy chits and supplies.

Okto Eight Milsim - Operation Scimitar 6
2024-10-12 - 2024-10-13 | Ultimate Wargames, 1 School Lane, Fawkham, Kent, DA3 8NY, United Kingdom
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion, we want everyone to feel like they are in a movie!
PRICE £85 (£45 non-refundable deposit on ticket order and £40 due on arrival)

Operation Scimitar 6 opens with the JTF still being trapped in country (failed evac from last game) and being in possession of the Chinese-manufactured DOOMBEAM launcher. Phoenix would also like to get their hands on it before it’s used against them by their enemies. There is also the matter of the elusive launch codes !!!
JTF need to successfully deliver the launcher into the hands of Tizzit forces in accordance with political instructions, but there is a more pressing issue.
General Huseyn, representing the Iranian government, was on his way to Tizzit to negotiate with its rightful ruler Habib Al Malik and discuss collaboration concerning the DOOMBEAM. Unfortunately, his plane suffers a technical fault and crash lands in the Tizzit desert meaning that he and his accompanying bodyguards must take refuge in a house.
JTF are ordered to apprehend him and put him in a top-secret black site run by the seemingly innocent NGO, <IDAP> in Tizzit. To make matters worse, Malik was unaware of its existence in his country!
Phoenix wants to get to him first and ransom him back to the Iranians and the Tizzit Loyalist Army want to capture and return him unarmed to score points with Tehran, although they don’t want to make it too obvious, so as not to upset their allies. The TLA aren’t thrilled about the existence of a foreign black site either!
Operation Scimitar 6 will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty second game in this exciting Bad-To-The-Bone series.

LOADOUT=======NATO JTF UNIT 37 SPECIAL FORCES============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.Headgear required – helmets, camo baseball caps or boonies only.* multicam arid, alpine and black not acceptable.

Phoenix PMC=========Top and bottom in solid colours such as green/olive drab, grey, black or tan.Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo.Plate carriers, chest rigs or assault vests.Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

Tizzit Loyalist Army=============Top and Bottom in matching DPM, DDPM or M81 camouflage – load bearing equipment, plate carriers, assault vests and chest rigs can be matching camo or solid green or tan.US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowedHeadgear required – Berets, helmets, boonies, patrol caps or local headwear (no baseball caps).

RULES====A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:Players must be 18 years of age or over – we may ask for proof.Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.No Two Tone WeaponsOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.All weapons must fire within our standard limits (based on 0.2g ammo) which are:<350 fps – All guns including hand carried support weapons<370 fps – Fixed/mounted/deployed MGs<420 fps – Single shot DMR (real world, not an M4 with a scope)<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)Engagement range for qualified weapons over 350 fps is 30m.Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.No more than 60 rounds should be loaded in each rifle magazine.Players may carry up to 3 Pistol magazines on their person.Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!BB Claymore and powder mines must not be set up to hit above 3ft from the ground.No homemade Pyro’s are allowed.Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.All players are allowed a single personal bandage which they should bring with them.KILL RAGS will be supplied and used.Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

September Vietnam: Recon
2024-09-14 - 2024-09-15 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
FilmSim Events in association with Gunman Airsoft proudly presents…
September Nam
£75 weekend ticket or £50 Sat only.

All tickets are secured with a £35 non-refundable deposit below, balance of £40/£15 to be paid on arrival.

Sides:

ARVN (Tigerstripes)
US Troops (Greens)
PAVN (Pith Helmets so the Aussies can join in)
VC (Coolie hats/PJs)

Hi all and welcome to another Namtastic Filmsim airsoft adventure. As with all Filmsim events, there is a theme that we play out with role play and a setting to make it feel like you’re in a movie. This will be no different. Each events missions will follow on from the last and no matter who won the battle historically, we look at these events as something that might of happened even though in the end the victors will be the victors.

More details…

Khe Sanh Combat Base was a United States Marine Corps outpost in South Vietnam. The airstrip was built in September 1962. Fighting began there in late April of 1967 known as the “Hill Fights”, which later expanded into the 1968 Battle of Khe Sanh. U.S. commanders hoped that the North Vietnamese Army would attempt to repeat their famous victory at the Battle of Dien Bien Phu, and the battle ended as a failure for the North Vietnamese Army. The defense of Khe Sanh became one of the largest sieges of the war and commanded heavy international attention in the media one of several climactic phases of the Tet Offensive. On July 5, 1968, Khe Sanh was abandoned, the U.S. Army citing the vulnerability of the base to enemy artillery. However, the closure permitted the 3rd Marine Division to construct mobile firebase operations along the northern border area.

1971 Black Ops – 1472 code name Miss Siagon

The Marines have been given orders to push out from their firebases and get intelligence on possible movement near the old airstrip as high command has plans for the army to retake the region and make a full push in the following year.
This operation has a top priority and a Seal team has been dropped behind the lines. This operation is important enough to ask for aid from the reluctant Australian SAS who are looking to withdraw from the conflict. Both units will rendezvous a click away from the target area and begin their sweeps and observations.

PAVN/VC

An opportunity has presented itself in the form of distraction. Units of combat ready veterans of the 304th are making their way south and using local support from VC operated civilians. The old Khe Sanh airbase still has all its old runs and tunnels near it and all have been maintained.

Both the NVA and the US forces are not aware of each other or each other’s goals but there is a long history of the 3rd marine division and the 304th PAVN regiments.

FREE uniforms available and period correct weapon systems for £25
Non-booked players may be accommodated on the day if we are able at a cost of £85
Limited tickets
We have loads of free loan kit if needed..
Trip wires and land mines are a huge yes but must be sensible, mk5 only and safely deployed. If a trap is found and defused, leave it there.

Civilians NONE THIS GAME!!!

Commendation – Gold dog tags
Will be awarded via objectives Gold hero tags can’t ever be taken. Wear them with pride;)

Dog tags are kept on soldiers even if they die and regen. STRICT RULE.
All players MUST STAY ON THE GROUND FOR THE 2 MINUTE BLEED OUT….EVEN IF THEY ARE DEAD ‘IF THEY HAVE TAKEABLE DOGTAGS!!!

Okto Eight Milsim - Operation Scimitar 5
2024-07-27 - 2024-07-28 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion, we want everyone to feel like they are in a movie!
PRICE £85

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

Operation Scimitar 5 opens with news that a Tizzit patrol have found a broken down vehicle near the Libyan border, containing three Phoenix PMC soldiers. Comms are unreliable due to a sandstorm but the description of one of them sounds like Mason Granger. The leather jacket aroused some interest at Command !!
Comms is then lost before the patrol can be warned of their find.
Suddenly the TLA and the JTF are rushing out to intercept, on a converging course with a Phoenix rescue squad !!
Habib Al Malik has been having talks with the Chinese who are very interested in helping the Tizzit cause – probably in exchange for oil and mineral rights, but that’s another matter.
As a sign of good faith, they give the TLA the new Chinese Army HJ-15 AT Launcher code-named Doombeam. The Doombeam is the latest in self-steering laser-homing technology.
Just the thing to act as a force multiplier and take out Phoenix strongholds and vehicles.
The only problem is that the Tizzit mislay it in the same sandstorm and for a while, haven’t a clue where it is.
Muhamed the arms dealer is going to have a few sleepless nights…
NATO would quite like to have a look too !!!

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.Headgear required – helmets, camo baseball caps or boonies only.* multicam arid, alpine and black not acceptable.

Phoenix PMC=========Top and bottom in solid colours such as green/olive drab, grey, black or tan.Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo.Plate carriers, chest rigs or assault vests.Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Tizzit Loyalist Army=============Top and Bottom in matching DPM, DDPM or M81 camouflage – load bearing equipment, plate carriers, assault vests and chest rigs can be matching camo or solid green or tan.US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowedHeadgear required – Berets, helmets, boonies, patrol caps or local headwear (no baseball caps).

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.No Two Tone WeaponsOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.All weapons must fire within our standard limits (based on 0.2g ammo) which are:<350 fps – All guns including hand carried support weapons<370 fps – Fixed/mounted/deployed MGs<420 fps – Single shot DMR (real world, not an M4 with a scope)<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)Engagement range for qualified weapons over 350 fps is 30m.Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.No more than 60 rounds should be loaded in each rifle magazine.Players may carry up to 3 Pistol magazines on their person.Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!BB Claymore and powder mines must not be set up to hit above 3ft from the ground.No homemade Pyro’s are allowed.Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.All players are allowed a single personal bandage which they should bring with them.KILL RAGS will be supplied and used.Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Vietnam: Miss Saigon
2024-06-08 - 2024-06-09 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
FilmSim Events in association with Gunman Airsoft proudly presents…
June Nam

Please note: We are no longer offering Saturday only tickets. You are still welcome to leave after Saturday’s gaming has finished if you wish (please let us know if this is your intention to help us with planning), but we’d love very much for you to stay with us and play out the culmination of story events on the Sunday morning if you can.

All tickets are secured with a £35 non-refundable deposit below, balance of £40 to be paid on arrival.

Sides:

ARVN (Tigerstripes)
US Troops (Greens)
PAVN (Pith Helmets so the Aussies can join in)
VC (Coolie hats/PJs)

Hi all and welcome to another Namtastic Filmsim airsoft adventure. As with all Filmsim events, there is a theme that we play out with role play and a setting to make it feel like you’re in a movie. This will be no different. Each events missions will follow on from the last and no matter who won the battle historically, we look at these events as something that might of happened even though in the end the victors will be the victors.

More details…

Khe Sanh Combat Base was a United States Marine Corps outpost in South Vietnam. The airstrip was built in September 1962. Fighting began there in late April of 1967 known as the “Hill Fights”, which later expanded into the 1968 Battle of Khe Sanh. U.S. commanders hoped that the North Vietnamese Army would attempt to repeat their famous victory at the Battle of Dien Bien Phu, and the battle ended as a failure for the North Vietnamese Army. The defense of Khe Sanh became one of the largest sieges of the war and commanded heavy international attention in the media one of several climactic phases of the Tet Offensive. On July 5, 1968, Khe Sanh was abandoned, the U.S. Army citing the vulnerability of the base to enemy artillery. However, the closure permitted the 3rd Marine Division to construct mobile firebase operations along the northern border area.

1971 Black Ops – 1472 code name Miss Siagon

The Marines have been given orders to push out from their firebases and get intelligence on possible movement near the old airstrip as high command has plans for the army to retake the region and make a full push in the following year.
This operation has a top priority and a Seal team has been dropped behind the lines. This operation is important enough to ask for aid from the reluctant Australian SAS who are looking to withdraw from the conflict. Both units will rendezvous a click away from the target area and begin their sweeps and observations.

PAVN/VC

An opportunity has presented itself in the form of distraction. Units of combat ready veterans of the 304th are making their way south and using local support from VC operated civilians. The old Khe Sanh airbase still has all its old runs and tunnels near it and all have been maintained.

Both the NVA and the US forces are not aware of each other or each other’s goals but there is a long history of the 3rd marine division and the 304th PAVN regiments.

FREE uniforms available and period correct weapon systems for £25
£75 with a £35 part payment to secure your place
Non-booked players may be accommodated on the day if we are able at a cost of £85
There will be no sat only tickets anymore. If you can only play one day, you can still buy the full event ticket.
Limited tickets
We have loads of free loan kit if needed, including guns.
Trip wires and land mines are a huge yes but must be sensible, mk5 only and safely deployed. If a trap is found and defused, leave it there.

Civilians NONE THIS GAME!!!

Commendation – Gold dog tags
Will be awarded via objectives Gold hero tags can’t ever be taken. Wear them with pride;)

Dog tags are kept on soldiers even if they die and regen. STRICT RULE.
All players MUST STAY ON THE GROUND FOR THE 2 MINUTE BLEED OUT….EVEN IF THEY ARE DEAD ‘IF THEY HAVE TAKEABLE DOGTAGS!!!

The Outer Rim: Chapter 1 - The High Magistrate
2024-05-04 - 2024-05-05 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
https://www.facebook.com/groups/1288903685098809/
The Outer Rim: CHAPTER I
THE HIGH MAGISTRATE

Tickets are £75. Secure your place with a £35 non-refundable security deposit. £40 balance payable on arrival.

The war is over, but the galaxy is still in a period of turmoil.
Following the death of the Emperor, remnants of the Empire have fled to edges of the galaxy, and the New Republic has given chase to drive out these stragglers.

The latest planet to fall into the New Republic’s sight, is home to a natural fuel mine, and rumours of an enclave of Imperials planning a take over. However a local criminal organisation, the Lansa Syndicate, is not going to allow interference into their affairs.

What will follow, will be a conflict for influence, and control of the system, ultimately gaining the allegiance of the High Magistrate.

In the end, this planet is only big enough for one of them…

Okto Eight Milsim - Operation Scimitar 4
2024-04-27 - 2024-04-28 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85

In all cases, team places must be reserved with a £25- non-refundable deposit – no walk on available.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

The “Tizzit” are an indigenous people, who have occupied a small area on the edge of what is now Libya for 3,000 years. They are a proud race, with their own language and customs. Colonel Gaddafi, the former dictator of Libya did his best to eradicate them, but instead he ended up eradicated himself, throwing Libya into a terrible civil war.

We were last there in 2022 when Almukhtar, a warlord in western Libya, engaged Phoenix to try and eradicate the Tizzit so he could steal their oilfields. They didn’t quite manage to wipe out the Tizzit as a race, but they did seize their land and oil. Tizzit became a nation under occupation by a cruel dictator.

Now in 2024, Almuhktar is on his deathbed. However, his son is a simpering idiot and not fit to rule his father’s occupied territories.
Mason Granger, head of Phoenix Securities has seen an opportunity for a power grab, fancying himself as the new Caliph and has gone into megalomaniac mode.

The western world can’t stand by and let a bunch of mercenaries take control of a rich oil source. Almuhktar is a dictator but he could be negotiated with and was to some extent reliable. Granger is seen as untrustworthy due to a series of double-crosses and backtracks in other parts of the world.
NATO is suddenly taking an interest in Tizzit again. The Tizzit resistance are still active and live out in the desert, continually moving, to avoid detection by Almuhktar’s hired guns.

Operation Scimitar will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twentieth game in this exciting Bad-To-The-Bone series.

Special Forces, PMC, or the Tizzit…

Who you going to fight for?

Initial information is already posted on the Okto Eight Facebook page in the form of news clippings.

Once you decide who you will fight for and pay your deposit, you will receive access to a secret Facebook page which will give you access to top secret reports and emerging information. At this time, you can also communicate on a secure “comms” link to your team mates and discuss tactics. The other forces won’t see your comms or intel. If you aren’t a Facebook user, we can arrange to send the information to you by e-mail. This information will not be available on the public OEM Facebook page and it will not be accessible until a player has booked and paid a booking deposit.

Forces and Missions

Special Forces – Back in Tizzit for another tour. Mason Granger cannot be allowed to seize control. Your special skills are required to undermine and stop the power transfer between Almuhktar and Granger.

Phoenix PMC – You are already running the military in Tizzit. Once Almuhktar sheds his mortal coil, all you need to do is topple the milksop son and the oil is yours !!

Tizzit – The TLA (Tizzit Loyalist Army) . Fiercely loyal to their leader Habib Al Malik AKA the Desert Lion. They have a love of bright berets, aviator sunglasses and medals, but what they lack in tactics, they make up for in terms of enthusiasm.

The TLA have had an uphill struggle since Almuhktar appeared on the horizon. His imminent demise gives you a shot at getting your country back. There is work to be done to rally the Almuhktar supporters who won’t follow the simpleton son. Many locals won’t want Granger, a foreigner running the country !!

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

Tizzit Loyalist Army
=============
Top and Bottom in matching DPM, DDPM or M81 camouflage – load bearing equipment, plate carriers, assault vests and chest rigs can be matching camo or solid green or tan.
US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowed
Headgear required – Berets, helmets, boonies, patrol caps or local headwear (no baseball caps).

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Red Mist 4: Operation Hirta
2024-03-02 - 2024-03-03 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Red Mist 4: Operation Hirta

Operation Statant is in full swing with NATO forces striking across the inner German border in force toward in a preemptive raid to disrupt what they believe to be WARPAC preparations for an invasion of West Germany.

Meanwhile a taskforce has been assembled for the next stage of NATOs preemptive strike begins.

NATO command is concerned about the WARPAC Naval Forces in the Baltic and wishes to keep them out of action for as long as possible while NATO organises it forces in Denmark. In order to do this a series of raids on WARPAC held islands in the Baltic has been authorised.

Operation Hirta is about to begin…

Tickets are £75 per person for the weekend, secured by a non-refundable deposit paid below.

About

Welcome to the next installment of our series set in 1985 in a fictional scenario where the Cold War in Europe gets hot! Players will join a faction where using period uniforms, weapons and kit they will undertake objectives and missions assigned to them by a dedicated command team for an authentic 1980s experience.

Sides

NATO forces (UK/US)

WARPAC forces (DDR/USSR)

What do we do?

FilmSim events were born from a love of Airsoft, films, computer games and role-play. Our specialist themed events are a mixture of role-play and airsoft which are designed to give the players the feeling of being a character in a film. To achieve this, we try to strike a balance between realism and fun which will be different for each type of event.

Our Themed Events are ticket only premium experiences which last over two days. They are not intended as “walk-on” days and have uniform, weapon and equipment restrictions which must be adhered to to assure an immersive experience for everyone.

Our focus is on delivering an immersive experience to our customers. Players will work in units to achieve realistic military themed objectives over the course of the weekend. Each faction is run by a dedicated command team who are there to ensure your experience is the best that we can deliver. We have an extensive range of props including many period items that will be used to deliver the authenticity and create immersion.

Players are expected to wear the correct clothing, carry appropriate weapons and equipment as well as buying into the story and role-playing their character. Expect a lot less shooting than an open day skirmish – players are expected to work together, obey orders and rules of engagement and stay “on-mission”.

What can I expect?

Engagements are usually fast and furious, with the preference being to break contact and rethink your approach rather than get involved in a sustained firefight with multiple casualties – grab your wounded and bug out!

In most of our weekend events we go guns down in the evening sometimes with the option of night missions for those who want them, before resuming the following day. Players are encouraged to stay in character in the evening and camp in the game zone where possible. On an evening we encourage our players to socialise and will provide facilities for each team to do so in their dedicated camping area.

Check out our Cold War Airsoft Facebook Page for more details
