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DTSTART;VALUE=DATE:20250111
DTEND;VALUE=DATE:20250113
DTSTAMP:20260419T154754
CREATED:20241115T095703Z
LAST-MODIFIED:20241115T095703Z
UID:10000077-1736553600-1736726399@filmsim.co.uk
SUMMARY:Stalkers – The Transitions: The Cernavoda Files
DESCRIPTION:Stalkers – The Transitions: The Cernavoda Files\nRumble In Romania\n\nVenue: Gunman Airsoft Alpha\, Hampshire\nDate: 11th-12th January 2025\nPrice: £75 secured by £35 non-refundable deposit\, tickets are strictly limited and must be reserved below. The remaining £40 balance is due on arrival.\n\nThis time sees the Stalkers outfit of Uri ‘Vulture’ make its way to Romania and the area around the Cernavoda power plant and its 5 Units\, Only two of which were active when the disaster hit. \n \nStalkers\, we have received several repeat transitions from another Stalkers group called ‘Panther’\, A German based outfit known by Uri. The transitions are calling for help and mention large deposits of Artifacts dotted around the surrounding rural area. The reactors are still too hot to entre\, but a safe zone has been established and 5 settlements secured for supply. We go in\, grab what we can\, and try to find out what’s happened to the Panther and its stalkers. \n\n \n \nGood luck and may the best team win fame and glory… \n \nInvited to our party are 7 of each team:\n\nEagles\nWolves\nBears\nSnakes\nHounds\n\n\n \nJoin our group\nhttps://www.facebook.com/groups/489830145820791\n\nAs with all Filmsim Stalkers games\, there will multiple teams\, all trying to win the favour and fame of wasteland settlements in the form of food chits.  These are bought with bullets\, which are gained through adventures in the wasteland\, gambling and skulduggery. \n \n \nTo help secure the stalker teams\, there will be 6 teams you can book onto. This means if we get single players or small groups booking on\, we can make sure we get full teams. All the teams will be encouraged to use a private group on facebook to organise themselves and let us help craft your teams together.\nThese stalker groups can have whatever set up you want as long as one takes the command role (no one needs to be in charge\, but they get the radios) and a Tinker Engineer\, otherwise you won’t be coming home with loot. \nAny period camo can be used but we have added some simple ideas to help get the feels. Each member will get a badge for the team there in and remember….it has to be camo from 90s or civilian!! \nExample…\nGreen trousers\, British woodland smock Commander\, Glock 17 with two mags holding 12 rounds in each\, 2 two way radios\, rucksack with water\, 1 days rations\, sterilised water\, bottle of alcohol (medicinal) some pegs and rope 30ft. Old brit 58 patter canvas webbing with mixed pouches for quick stashing and two extra respirator filters (3 B Grade 20 min filters) to give him an extra 40 mins in the field and a compass. Also extra gels and respirator just in case his other one gets damaged. \n \nEngineer\, Revolver with 6 rounds and a pump shotgun with 10 shells\, small toolbox and a few battery powered tools. Respirator with 3 grade b filters\, large rucksack for stash. Wrench and crowbar. Also has some electronics and a small gas-powered stove. Also using 58 pattern webbing\, these pouches are filled with all sorts of lubricants and oils in small plastic jars. Water and a 1 day ration pack. \nOther than guns and ammo\, filters and radios\, all the other supplies in the bags are owned by the players in case they come in handy. \n \nIMPORTANT – The game has a mechanic for ammo and filters. Its important EVERYONE PLAYS with the real steel ammo limits loaded in mags. We have a load of cartridges which can be found in game or gambled with and will be worth x when traded in at a trader for more usable ammo. We have chosen dollars as it was a damn site easier to get hold of as a prop. \nCurrency in the game is easy too. \n$ Dollars or Bullets(Cartridges) which we will be suppling!!! \nUse these to buy chits and supplies. \n\n\n\n\n\n\n\n\n\n\n \n\n\n\n \n\n\n\n \n\n\n\n \n\n\n\n \n\n\n\n 
URL:https://filmsim.co.uk/event/stalkers-the-transitions-the-cernavoda-files/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Stalkers - Post Apocalyptic
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/11/stalkers-cernavoda.jpg
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20250125
DTEND;VALUE=DATE:20250127
DTSTAMP:20260419T154754
CREATED:20241125T124754Z
LAST-MODIFIED:20241125T131245Z
UID:10000080-1737763200-1737935999@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Kraken
DESCRIPTION:Operation Kraken\nPlease note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\n\nIn all cases\, team places must be reserved with a £25- non-refundable deposit – no walk on available.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\nUS Research Station ZEBRA\, Teller\, Alaska.80 miles from Russia – the two countries face each other across the Bering Strait.Only ZEBRA isn’t really a research station as such. It’s the home of a horrific cold war weapon. \nThe United States was a prime instigator of the Internet. It realised that the world wide web would develop and ultimately be used to control infrastructure; power stations\, oil flow\, water supplies\, transport.If you could control that\, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives\, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries\, leaving them in darkness. It would be the ultimate weapon\, stopping conventional war\, but rendering opponents literally\, dead in the water. \nUnfortunately\, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of bombs and bullets\, stopped the funding and the project was shelved in the sixties. DARKSPIKE sat waiting\, in a room at Zebra. The lights on the console occasionally flickering\, like a sleeping heartbeat…That is\, until an ultra-right wing extremist group of influential Americans known as Cerberus decided to seize it. \nYou know the worst thing ?Nobody noticed. \nSeized is the wrong word. It was more infiltrated.The phones still got answered\, the right code words used.Teller is a long way from anywhere.Nobody noticed anything different.However\, something had changed. \nThe crazies had control. Cerberus had their long fingers around a doomsday weapon. \nThe other worst thing is that Cerberus now had AI – Artificial Intelligence – it’s 2025 not 1965 any longer.DARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. Cerberus have birthed a new superweapon. \nSuddenly\, Phoenix operatives started showing up at Teller.This triggered algorithms on the computers of the watchers.Then\, the pagers of the Joint Task Force were sounding in the middle of the night.Soon\, all were on a converging course with OBLIVION \n\n\nOperation Kraken will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty third game in this exciting Bad-To-The-Bone series. \n\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.\nUS and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.\nHeadgear required – helmets\, camo baseball caps or boonies only.\n* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.\nCasual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.\nBoots to be tactical – no trainers.\nHeadgear – baseball caps only – must be plain colour not camo.\nPlate carriers\, chest rigs or assault vests.\nWeapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s. \n\nCerberus=============\nCivilian clothes. This can be American redneck style; jeans\, tee shirts\, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers\, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!!\n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\nNo Two Tone Weapons\nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.\nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)\nEngagement range for qualified weapons over 350 fps is 30m.\nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.\nNo more than 60 rounds should be loaded in each rifle magazine.\nPlayers may carry up to 3 Pistol magazines on their person.\nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.\nANY heavy cased pyro’s must be under arm rolled or dropped ONLY!\nBB Claymore and powder mines must not be set up to hit above 3ft from the ground.\nNo homemade Pyro’s are allowed.\nMark 5 Thunderflash or Reusable grenades using 9mm blanks only.\nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.\nAll players are allowed a single personal bandage which they should bring with them.\nKILL RAGS will be supplied and used.\nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.\nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/op-kraken/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/11/kraken.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
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