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X-ORIGINAL-URL:https://filmsim.co.uk
X-WR-CALDESC:Events for FilmSim
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DTSTART;VALUE=DATE:20250111
DTEND;VALUE=DATE:20250113
DTSTAMP:20260415T084826
CREATED:20241115T095703Z
LAST-MODIFIED:20241115T095703Z
UID:10000077-1736553600-1736726399@filmsim.co.uk
SUMMARY:Stalkers – The Transitions: The Cernavoda Files
DESCRIPTION:Stalkers – The Transitions: The Cernavoda Files\nRumble In Romania\n\nVenue: Gunman Airsoft Alpha\, Hampshire\nDate: 11th-12th January 2025\nPrice: £75 secured by £35 non-refundable deposit\, tickets are strictly limited and must be reserved below. The remaining £40 balance is due on arrival.\n\nThis time sees the Stalkers outfit of Uri ‘Vulture’ make its way to Romania and the area around the Cernavoda power plant and its 5 Units\, Only two of which were active when the disaster hit. \n \nStalkers\, we have received several repeat transitions from another Stalkers group called ‘Panther’\, A German based outfit known by Uri. The transitions are calling for help and mention large deposits of Artifacts dotted around the surrounding rural area. The reactors are still too hot to entre\, but a safe zone has been established and 5 settlements secured for supply. We go in\, grab what we can\, and try to find out what’s happened to the Panther and its stalkers. \n\n \n \nGood luck and may the best team win fame and glory… \n \nInvited to our party are 7 of each team:\n\nEagles\nWolves\nBears\nSnakes\nHounds\n\n\n \nJoin our group\nhttps://www.facebook.com/groups/489830145820791\n\nAs with all Filmsim Stalkers games\, there will multiple teams\, all trying to win the favour and fame of wasteland settlements in the form of food chits.  These are bought with bullets\, which are gained through adventures in the wasteland\, gambling and skulduggery. \n \n \nTo help secure the stalker teams\, there will be 6 teams you can book onto. This means if we get single players or small groups booking on\, we can make sure we get full teams. All the teams will be encouraged to use a private group on facebook to organise themselves and let us help craft your teams together.\nThese stalker groups can have whatever set up you want as long as one takes the command role (no one needs to be in charge\, but they get the radios) and a Tinker Engineer\, otherwise you won’t be coming home with loot. \nAny period camo can be used but we have added some simple ideas to help get the feels. Each member will get a badge for the team there in and remember….it has to be camo from 90s or civilian!! \nExample…\nGreen trousers\, British woodland smock Commander\, Glock 17 with two mags holding 12 rounds in each\, 2 two way radios\, rucksack with water\, 1 days rations\, sterilised water\, bottle of alcohol (medicinal) some pegs and rope 30ft. Old brit 58 patter canvas webbing with mixed pouches for quick stashing and two extra respirator filters (3 B Grade 20 min filters) to give him an extra 40 mins in the field and a compass. Also extra gels and respirator just in case his other one gets damaged. \n \nEngineer\, Revolver with 6 rounds and a pump shotgun with 10 shells\, small toolbox and a few battery powered tools. Respirator with 3 grade b filters\, large rucksack for stash. Wrench and crowbar. Also has some electronics and a small gas-powered stove. Also using 58 pattern webbing\, these pouches are filled with all sorts of lubricants and oils in small plastic jars. Water and a 1 day ration pack. \nOther than guns and ammo\, filters and radios\, all the other supplies in the bags are owned by the players in case they come in handy. \n \nIMPORTANT – The game has a mechanic for ammo and filters. Its important EVERYONE PLAYS with the real steel ammo limits loaded in mags. We have a load of cartridges which can be found in game or gambled with and will be worth x when traded in at a trader for more usable ammo. We have chosen dollars as it was a damn site easier to get hold of as a prop. \nCurrency in the game is easy too. \n$ Dollars or Bullets(Cartridges) which we will be suppling!!! \nUse these to buy chits and supplies. \n\n\n\n\n\n\n\n\n\n\n \n\n\n\n \n\n\n\n \n\n\n\n \n\n\n\n \n\n\n\n 
URL:https://filmsim.co.uk/event/stalkers-the-transitions-the-cernavoda-files/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Stalkers - Post Apocalyptic
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/11/stalkers-cernavoda.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20241207
DTEND;VALUE=DATE:20241209
DTSTAMP:20260415T084826
CREATED:20240616T122528Z
LAST-MODIFIED:20241028T163847Z
UID:10000059-1733529600-1733702399@filmsim.co.uk
SUMMARY:County Wars : The Gold of Navy Dave
DESCRIPTION:The Gold of Navy Dave\nCamping available from Friday.£75 for the weekend£50 for the day and free camping over.Tickets secured by £35 non-refundable deposit with the balance to be paid on the day\n  \nNavy Dave is dead…..but his legacy borders on. Its said he made away with 1000s of dollars in his day and stashed it some where in the black hill is small caches. After his death in Shingle springs\, he chest went missing\, which is believed to hold all his treasure maps. Peabody and Smyth mining corporation bought the range in which it’s believed Navy Dave buried his horde.\n\nParis and Co has taken on the licence to mine and opened up business as usual but there is also the possibility of finding Navy Dave’s treasure.\n\nThe Black hills are getting darker.\n\nThis is a full weekend of silly cowboy nonsense.\nWe will be running 4 teams again\, The Cowboys\, Desperados and Bandits with Lawdogs being a stand-alone posse. All the usual shenanigans will be taking place too.\n\nIts time to be a Huckleberry!!!\n\nCommunity group on Facebook
URL:https://filmsim.co.uk/event/navy-dave/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Wild West Airsoft
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2021/11/CountyWars2.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20241123
DTEND;VALUE=DATE:20241125
DTSTAMP:20260415T084826
CREATED:20240919T133458Z
LAST-MODIFIED:20251117T184529Z
UID:10000063-1732320000-1732492799@filmsim.co.uk
SUMMARY:Stalkers – Ironbridge
DESCRIPTION:Stalkers – Ironbridge\n\n\nSTALKERS – IronbridgeIronbridge PowerStationSHROPSHIREENGLAND\n\n23-24 November 2024\nGunman Airsoft Tuddenham\, Suffolk\n£75 with £35 non-refundable deposit\n\nBuilt on an Iron Gorge\, this place is ripe for scavenging. After the collapse and final explosion of Ironbridge B\, the Rads hit the roof but reduced a lot faster than predicted. This reduction has meant we can move into the decommissioned Ironbridge A plant. We think this one in untouched as we only found out its history recently after a trade magazine was found in the Sizewell operation.\n\nWe know that some of A was demolished but we also know it became protected with some listed building status. We also know that the Kremlin Metro (KREM) one of the largest scavenger outfits have arrived in the UK\, so this might be our last opportunity to Scavenge the UK. Shame as the dried foods and the porn mags here was good.\n\nWe have set up on one of the old abandoned Train sheds that used to be used to bring in coal. Coal is one of the things we may be able to find here as well as Lead bars. Both of which have great value.\n\nGood luck and may the best team win fame and glory…\n\nInvited to our party are 7 of each team.\nEaglesWolvesBearsSnakesHounds\n\n\nJoin our group\nhttps://www.facebook.com/groups/489830145820791\n\n\nAs with all Filmsim Stalkers games\, there will multiple teams\, all trying to win the favour and fame of wasteland settlements in the form of food chits.  These are bought with bullets\, which are gained through adventures in the wasteland\, gambling and skulduggery. \n\nTickets are £75 for the weekend secured by a non-refundable deposit of £35 with £40 to pay on arrival.\n\nTo help secure the stalker teams\, there will be 6 teams you can book onto. This means if we get single players or small groups booking on\, we can make sure we get full teams. All the teams will be encouraged to use a private group on facebook to organise themselves and let us help craft your teams together.\n1. Dragons\n2. Eagles\n3. Snakes\n4. Bears\n5. Wolves\n6. Hounds\n\nThese stalker groups can have whatever set up you want as long as one takes the command role (no one needs to be in charge\, but they get the radios) and a Tinker Engineer\, otherwise you won’t be coming home with loot.\nAny period camo can be used but we have added some simple ideas to help get the feels. Each member will get a badge for the team there in and remember….it has to be camo from 90s or civilian!!\nexample…\nDragons – Green trousers\, British woodland smock\nCommander\, Glock 17 with two mags holding 12 rounds in each\, 2 two way radios\, rucksack with water\, 1 days rations\, sterilised water\, bottle of alcohol (medicinal) some pegs and rope 30ft. Old brit 58 patter canvas webbing with mixed pouches for quick stashing and two extra respirator filters (3 B Grade 20 min filters) to give him an extra 40 mins in the field and a compass. Also extra gels and respirator just in case his other one gets damaged.\n\nEngineer\, Revolver with 6 rounds and a pump shotgun with 10 shells\, small toolbox and a few battery powered tools. Respirator with 3 grade b filters\, large rucksack for stash. Wrench and crowbar. Also has some electronics and a small gas-powered stove. Also using 58 pattern webbing\, these pouches are filled with all sorts of lubricants and oils in small plastic jars. Water and a 1 day ration pack.\nOther than guns and ammo\, filters and radios\, all the other supplies in the bags are owned by the players in case they come in handy.\n\nIMPORTANT – The game has a mechanic for ammo and filters. Its important EVERYONE PLAYS with the real steel ammo limits loaded in mags. We have a load of cartridges which can be found in game or gambled with and will be worth x when traded in at a trader for more usable ammo. We have chosen dollars as it was a damn site easier to get hold of as a prop.\nCurrency in the game is easy to.\n$ Dollars or Bullets(Cartridges) which we will be suppling!!!\nUse these to buy chits and supplies.
URL:https://filmsim.co.uk/event/stalkers-ironbridge/
LOCATION:Gunman Airsoft Tuddenham – Suffolk\, Gunman Airsoft - Tuddenham\, Cavenham Road\, United Kingdom
CATEGORIES:Stalkers - Post Apocalyptic
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/09/stalkers-nov-24.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20241012
DTEND;VALUE=DATE:20241014
DTSTAMP:20260415T084826
CREATED:20240903T174307Z
LAST-MODIFIED:20240903T174318Z
UID:10000062-1728691200-1728863999@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Scimitar 6
DESCRIPTION:Please note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion\, we want everyone to feel like they are in a movie!\nPRICE £85 (£45 non-refundable deposit on ticket order and £40 due on arrival)\n\n\nOperation Scimitar 6 opens with the JTF still being trapped in country (failed evac from last game) and being in possession of the Chinese-manufactured DOOMBEAM launcher. Phoenix would also like to get their hands on it before it’s used against them by their enemies. There is also the matter of the elusive launch codes !!!\nJTF need to successfully deliver the launcher into the hands of Tizzit forces in accordance with political instructions\, but there is a more pressing issue.\nGeneral Huseyn\, representing the Iranian government\, was on his way to Tizzit to negotiate with its rightful ruler Habib Al Malik and discuss collaboration concerning the DOOMBEAM. Unfortunately\, his plane suffers a technical fault and crash lands in the Tizzit desert meaning that he and his accompanying bodyguards must take refuge in a house.\nJTF are ordered to apprehend him and put him in a top-secret black site run by the seemingly innocent NGO\, <IDAP> in Tizzit. To make matters worse\, Malik was unaware of its existence in his country!\nPhoenix wants to get to him first and ransom him back to the Iranians and the Tizzit Loyalist Army want to capture and return him unarmed to score points with Tehran\, although they don’t want to make it too obvious\, so as not to upset their allies. The TLA aren’t thrilled about the existence of a foreign black site either!\nOperation Scimitar 6 will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twenty second game in this exciting Bad-To-The-Bone series.\n\nLOADOUT=======NATO JTF UNIT 37 SPECIAL FORCES============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.US and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.Headgear required – helmets\, camo baseball caps or boonies only.* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC=========Top and bottom in solid colours such as green/olive drab\, grey\, black or tan.Casual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo.Plate carriers\, chest rigs or assault vests.Weapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s.\n\nTizzit Loyalist Army=============Top and Bottom in matching DPM\, DDPM or M81 camouflage – load bearing equipment\, plate carriers\, assault vests and chest rigs can be matching camo or solid green or tan.US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowedHeadgear required – Berets\, helmets\, boonies\, patrol caps or local headwear (no baseball caps).\n\nRULES====A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:Players must be 18 years of age or over – we may ask for proof.Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.No Two Tone WeaponsOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.All weapons must fire within our standard limits (based on 0.2g ammo) which are:<350 fps – All guns including hand carried support weapons<370 fps – Fixed/mounted/deployed MGs<420 fps – Single shot DMR (real world\, not an M4 with a scope)<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)Engagement range for qualified weapons over 350 fps is 30m.Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.No more than 60 rounds should be loaded in each rifle magazine.Players may carry up to 3 Pistol magazines on their person.Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!BB Claymore and powder mines must not be set up to hit above 3ft from the ground.No homemade Pyro’s are allowed.Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.Electrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.All players are allowed a single personal bandage which they should bring with them.KILL RAGS will be supplied and used.Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/opscim6/
LOCATION:Ultimate Wargames\, 1 School Lane\, Fawkham\, Kent\, DA3 8NY\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/09/opScim6.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240914
DTEND;VALUE=DATE:20240916
DTSTAMP:20260415T084826
CREATED:20240619T153623Z
LAST-MODIFIED:20240619T153623Z
UID:10000060-1726272000-1726444799@filmsim.co.uk
SUMMARY:September Vietnam: Recon
DESCRIPTION:FilmSim Events in association with Gunman Airsoft proudly presents…\nSeptember Nam\n£75 weekend ticket or £50 Sat only.\n\nAll tickets are secured with a £35 non-refundable deposit below\, balance of £40/£15 to be paid on arrival.\n\nSides:\n\nARVN (Tigerstripes)\nUS Troops (Greens) \nPAVN (Pith Helmets so the Aussies can join in)\nVC (Coolie hats/PJs) \n\nHi all and welcome to another Namtastic Filmsim airsoft adventure. As with all Filmsim events\, there is a theme that we play out with role play and a setting to make it feel like you’re in a movie. This will be no different. Each events missions will follow on from the last and no matter who won the battle historically\, we look at these events as something that might of happened even though in the end the victors will be the victors. \n\nMore details…\n  \nKhe Sanh Combat Base was a United States Marine Corps outpost in South Vietnam. The airstrip was built in September 1962. Fighting began there in late April of 1967 known as the “Hill Fights”\, which later expanded into the 1968 Battle of Khe Sanh. U.S. commanders hoped that the North Vietnamese Army would attempt to repeat their famous victory at the Battle of Dien Bien Phu\, and the battle ended as a failure for the North Vietnamese Army. The defense of Khe Sanh became one of the largest sieges of the war and commanded heavy international attention in the media one of several climactic phases of the Tet Offensive. On July 5\, 1968\, Khe Sanh was abandoned\, the U.S. Army citing the vulnerability of the base to enemy artillery. However\, the closure permitted the 3rd Marine Division to construct mobile firebase operations along the northern border area.\n\n1971 Black Ops – 1472 code name Miss Siagon\n\nThe Marines have been given orders to push out from their firebases and get intelligence on possible movement near the old airstrip as high command has plans for the army to retake the region and make a full push in the following year.\nThis operation has a top priority and a Seal team has been dropped behind the lines. This operation is important enough to ask for aid from the reluctant Australian SAS who are looking to withdraw from the conflict. Both units will rendezvous a click away from the target area and begin their sweeps and observations.\n\nPAVN/VC\n\nAn opportunity has presented itself in the form of distraction. Units of combat ready veterans of the 304th are making their way south and using local support from VC operated civilians. The old Khe Sanh airbase still has all its old runs and tunnels near it and all have been maintained.\n\nBoth the NVA and the US forces are not aware of each other or each other’s goals but there is a long history of the 3rd marine division and the 304th PAVN regiments.\n\nFREE uniforms available and period correct weapon systems for £25\nNon-booked players may be accommodated on the day if we are able at a cost of £85 \nLimited tickets \nWe have loads of free loan kit if needed.. \nTrip wires and land mines are a huge yes but must be sensible\, mk5 only and safely deployed.  If a trap is found and defused\, leave it there. \n  \nCivilians NONE THIS GAME!!! \n  \nCommendation – Gold dog tags \nWill be awarded via objectives  Gold hero tags can’t ever be taken.  Wear them with pride;) \n  \nDog tags are kept on soldiers even if they die and regen.  STRICT RULE. \nAll players MUST STAY ON THE GROUND FOR THE 2 MINUTE BLEED OUT….EVEN IF THEY ARE DEAD ‘IF THEY HAVE TAKEABLE DOGTAGS!!!
URL:https://filmsim.co.uk/event/nam-sep-24/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Vietnam
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/06/nam-sep-24.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240727
DTEND;VALUE=DATE:20240729
DTSTAMP:20260415T084826
CREATED:20240607T123745Z
LAST-MODIFIED:20240607T123745Z
UID:10000058-1722038400-1722211199@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Scimitar 5
DESCRIPTION:Please note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion\, we want everyone to feel like they are in a movie!\nPRICE £85\n\nIn all cases\, team places must be reserved with a £45- non-refundable deposit – no walk on available.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\n\nOperation Scimitar 5 opens with news that a Tizzit patrol have found a broken down vehicle near the Libyan border\, containing three Phoenix PMC soldiers. Comms are unreliable due to a sandstorm but the description of one of them sounds like Mason Granger. The leather jacket aroused some interest at Command !!\nComms is then lost before the patrol can be warned of their find.\nSuddenly the TLA and the JTF are rushing out to intercept\, on a converging course with a Phoenix rescue squad !!\nHabib Al Malik has been having talks with the Chinese who are very interested in helping the Tizzit cause – probably in exchange for oil and mineral rights\, but that’s another matter.\nAs a sign of good faith\, they give the TLA the new Chinese Army HJ-15 AT Launcher code-named Doombeam. The Doombeam is the latest in self-steering laser-homing technology.\nJust the thing to act as a force multiplier and take out Phoenix strongholds and vehicles.\nThe only problem is that the Tizzit mislay it in the same sandstorm and for a while\, haven’t a clue where it is.\nMuhamed the arms dealer is going to have a few sleepless nights…\nNATO would quite like to have a look too !!!\n\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\n\nNATO JTF UNIT 37 SPECIAL FORCES============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.US and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.Headgear required – helmets\, camo baseball caps or boonies only.* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC=========Top and bottom in solid colours such as green/olive drab\, grey\, black or tan.Casual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo.Plate carriers\, chest rigs or assault vests.Weapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s.\nTizzit Loyalist Army=============Top and Bottom in matching DPM\, DDPM or M81 camouflage – load bearing equipment\, plate carriers\, assault vests and chest rigs can be matching camo or solid green or tan.US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowedHeadgear required – Berets\, helmets\, boonies\, patrol caps or local headwear (no baseball caps).\n\n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nPlayers must be 18 years of age or over – we may ask for proof.Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.No Two Tone WeaponsOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.All weapons must fire within our standard limits (based on 0.2g ammo) which are:<350 fps – All guns including hand carried support weapons<370 fps – Fixed/mounted/deployed MGs<420 fps – Single shot DMR (real world\, not an M4 with a scope)<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)Engagement range for qualified weapons over 350 fps is 30m.Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.No more than 60 rounds should be loaded in each rifle magazine.Players may carry up to 3 Pistol magazines on their person.Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!BB Claymore and powder mines must not be set up to hit above 3ft from the ground.No homemade Pyro’s are allowed.Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.Electrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.All players are allowed a single personal bandage which they should bring with them.KILL RAGS will be supplied and used.Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/scim-5/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/06/opscim-5.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240608
DTEND;VALUE=DATE:20240610
DTSTAMP:20260415T084826
CREATED:20231219T194459Z
LAST-MODIFIED:20240221T190627Z
UID:10000055-1717804800-1717977599@filmsim.co.uk
SUMMARY:Vietnam: Miss Saigon
DESCRIPTION:FilmSim Events in association with Gunman Airsoft proudly presents…\nJune Nam\n\nPlease note: We are no longer offering Saturday only tickets. You are still welcome to leave after Saturday’s gaming has finished if you wish (please let us know if this is your intention to help us with planning)\, but we’d love very much for you to stay with us and play out the culmination of story events on the Sunday morning if you can.\n\nAll tickets are secured with a £35 non-refundable deposit below\, balance of £40 to be paid on arrival.\n\nSides:\n\nARVN (Tigerstripes)\nUS Troops (Greens) \nPAVN (Pith Helmets so the Aussies can join in)\nVC (Coolie hats/PJs) \n\nHi all and welcome to another Namtastic Filmsim airsoft adventure. As with all Filmsim events\, there is a theme that we play out with role play and a setting to make it feel like you’re in a movie. This will be no different. Each events missions will follow on from the last and no matter who won the battle historically\, we look at these events as something that might of happened even though in the end the victors will be the victors. \n\nMore details…\n  \nKhe Sanh Combat Base was a United States Marine Corps outpost in South Vietnam. The airstrip was built in September 1962. Fighting began there in late April of 1967 known as the “Hill Fights”\, which later expanded into the 1968 Battle of Khe Sanh. U.S. commanders hoped that the North Vietnamese Army would attempt to repeat their famous victory at the Battle of Dien Bien Phu\, and the battle ended as a failure for the North Vietnamese Army. The defense of Khe Sanh became one of the largest sieges of the war and commanded heavy international attention in the media one of several climactic phases of the Tet Offensive. On July 5\, 1968\, Khe Sanh was abandoned\, the U.S. Army citing the vulnerability of the base to enemy artillery. However\, the closure permitted the 3rd Marine Division to construct mobile firebase operations along the northern border area.\n\n1971 Black Ops – 1472 code name Miss Siagon\n\nThe Marines have been given orders to push out from their firebases and get intelligence on possible movement near the old airstrip as high command has plans for the army to retake the region and make a full push in the following year.\nThis operation has a top priority and a Seal team has been dropped behind the lines. This operation is important enough to ask for aid from the reluctant Australian SAS who are looking to withdraw from the conflict. Both units will rendezvous a click away from the target area and begin their sweeps and observations.\n\nPAVN/VC\n\nAn opportunity has presented itself in the form of distraction. Units of combat ready veterans of the 304th are making their way south and using local support from VC operated civilians. The old Khe Sanh airbase still has all its old runs and tunnels near it and all have been maintained.\n\nBoth the NVA and the US forces are not aware of each other or each other’s goals but there is a long history of the 3rd marine division and the 304th PAVN regiments.\n\nFREE uniforms available and period correct weapon systems for £25\n£75 with a £35 part payment to secure your place \nNon-booked players may be accommodated on the day if we are able at a cost of £85 \nThere will be no sat only tickets anymore.  If you can only play one day\, you can still buy the full event ticket. \nLimited tickets \nWe have loads of free loan kit if needed\, including guns. \nTrip wires and land mines are a huge yes but must be sensible\, mk5 only and safely deployed.  If a trap is found and defused\, leave it there. \n  \nCivilians NONE THIS GAME!!! \n  \nCommendation – Gold dog tags \nWill be awarded via objectives  Gold hero tags can’t ever be taken.  Wear them with pride;) \n  \nDog tags are kept on soldiers even if they die and regen.  STRICT RULE. \nAll players MUST STAY ON THE GROUND FOR THE 2 MINUTE BLEED OUT….EVEN IF THEY ARE DEAD ‘IF THEY HAVE TAKEABLE DOGTAGS!!!
URL:https://filmsim.co.uk/event/nam-jun24/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Vietnam
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2021/11/Nam.jpg
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20240504
DTEND;VALUE=DATE:20240506
DTSTAMP:20260415T084826
CREATED:20231219T190836Z
LAST-MODIFIED:20231221T171950Z
UID:10000052-1714780800-1714953599@filmsim.co.uk
SUMMARY:The Outer Rim: Chapter 1 - The High Magistrate
DESCRIPTION:https://www.facebook.com/groups/1288903685098809/\nThe Outer Rim: CHAPTER I\nTHE HIGH MAGISTRATE\n\nTickets are £75. Secure your place with a £35 non-refundable security deposit. £40 balance payable on arrival.\n\nThe war is over\, but the galaxy is still in a period of turmoil.\nFollowing the death of the Emperor\, remnants of the Empire have fled to edges of the galaxy\, and the New Republic has given chase to drive out these stragglers.\n\nThe latest planet to fall into the New Republic’s sight\, is home to a natural fuel mine\, and rumours of an enclave of Imperials planning a take over. However a local criminal organisation\, the Lansa Syndicate\, is not going to allow interference into their affairs.\n\nWhat will follow\, will be a conflict for influence\, and control of the system\, ultimately gaining the allegiance of the High Magistrate.\n\nIn the end\, this planet is only big enough for one of them…
URL:https://filmsim.co.uk/event/outer-rim-1/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:SciFi
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2023/12/Rim1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240427
DTEND;VALUE=DATE:20240429
DTSTAMP:20260415T084826
CREATED:20240225T185632Z
LAST-MODIFIED:20240225T195956Z
UID:10000056-1714176000-1714348799@filmsim.co.uk
SUMMARY:Okto Eight Milsim - Operation Scimitar 4
DESCRIPTION:Please note – this is a MilSim\, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform\, weapon and ammo limits\, as well as understand and accept that you may spend long periods without shooting anything.\nPRICE £85\n\nIn all cases\, team places must be reserved with a £25- non-refundable deposit – no walk on available.\n\nA unique email address must be submitted for each player as tickets and further information will be sent direct to each player.\n\n\nPlayers must be 18 years of age or over – we may ask for proof.\n\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\n\n\nStory:\n\n\n\n\n\n\n\n\n\n\nThe “Tizzit” are an indigenous people\, who have occupied a small area on the edge of what is now Libya for 3\,000 years. They are a proud race\, with their own language and customs. Colonel Gaddafi\, the former dictator of Libya did his best to eradicate them\, but instead he ended up eradicated himself\, throwing Libya into a terrible civil war.\n\nWe were last there in 2022 when Almukhtar\, a warlord in western Libya\, engaged Phoenix to try and eradicate the Tizzit so he could steal their oilfields. They didn’t quite manage to wipe out the Tizzit as a race\, but they did seize their land and oil. Tizzit became a nation under occupation by a cruel dictator.\n\nNow in 2024\, Almuhktar is on his deathbed. However\, his son is a simpering idiot and not fit to rule his father’s occupied territories.\nMason Granger\, head of Phoenix Securities has seen an opportunity for a power grab\, fancying himself as the new Caliph and has gone into megalomaniac mode.\n\nThe western world can’t stand by and let a bunch of mercenaries take control of a rich oil source. Almuhktar is a dictator but he could be negotiated with and was to some extent reliable. Granger is seen as untrustworthy due to a series of double-crosses and backtracks in other parts of the world.\nNATO is suddenly taking an interest in Tizzit again. The Tizzit resistance are still active and live out in the desert\, continually moving\, to avoid detection by Almuhktar’s hired guns.\n\nOperation Scimitar will be an adrenaline fuelled weekend of tactics\, asymmetrical warfare and role-play and is to be the twentieth game in this exciting Bad-To-The-Bone series.\n\nSpecial Forces\, PMC\, or the Tizzit…\n\nWho you going to fight for?\n\n\n\n\nInitial information is already posted on the Okto Eight Facebook page in the form of news clippings.\n\nOnce you decide who you will fight for and pay your deposit\, you will receive access to a secret Facebook page which will give you access to top secret reports and emerging information. At this time\, you can also communicate on a secure “comms” link to your team mates and discuss tactics. The other forces won’t see your comms or intel. If you aren’t a Facebook user\, we can arrange to send the information to you by e-mail. This information will not be available on the public OEM Facebook page and it will not be accessible until a player has booked and paid a booking deposit.\n\nForces and Missions\n\nSpecial Forces – Back in Tizzit for another tour. Mason Granger cannot be allowed to seize control. Your special skills are required to undermine and stop the power transfer between Almuhktar and Granger.\n\nPhoenix PMC – You are already running the military in Tizzit. Once Almuhktar sheds his mortal coil\, all you need to do is topple the milksop son and the oil is yours !!\n\nTizzit – The TLA (Tizzit Loyalist Army) . Fiercely loyal to their leader Habib Al Malik AKA the Desert Lion. They have a love of bright berets\, aviator sunglasses and medals\, but what they lack in tactics\, they make up for in terms of enthusiasm.\n\nThe TLA have had an uphill struggle since Almuhktar appeared on the horizon. His imminent demise gives you a shot at getting your country back. There is work to be done to rally the Almuhktar supporters who won’t follow the simpleton son. Many locals won’t want Granger\, a foreigner running the country !!\n\n\n\n\n\n\n\n\nLoadouts and Ruleset\n_______________________\n\nNATO JTF UNIT 37 SPECIAL FORCES\n============================\nTop and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.\nUS and NATO SF weaponry such as M4\, HK416/7\, SCAR is ideal.\nHeadgear required – helmets\, camo baseball caps or boonies only.\n* multicam arid\, alpine and black not acceptable.\n\nPhoenix PMC\n=========\nTop and bottom in solid colours such as green/olive drab\, grey\, black or tan.\nCasual style – cargo or tactical trousers with fleece\, T-shirt or soft-shell jacket\, all solid colours – no jeans.\nBoots to be tactical – no trainers.\nHeadgear – baseball caps only – must be plain colour not camo.\nPlate carriers\, chest rigs or assault vests.\nWeapons can be eastern bloc or western\, but think military or law enforcement – no gold AK’s.\n\nTizzit Loyalist Army\n=============\nTop and Bottom in matching DPM\, DDPM or M81 camouflage – load bearing equipment\, plate carriers\, assault vests and chest rigs can be matching camo or solid green or tan.\nUS and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowed\nHeadgear required – Berets\, helmets\, boonies\, patrol caps or local headwear (no baseball caps).\n\nRULES\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\n\n\nA full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:\nPlayers must be 18 years of age or over – we may ask for proof.\nChildren aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.\nNo Two Tone Weapons\nOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.\nAll weapons must fire within our standard limits (based on 0.2g ammo) which are:\n<350 fps – All guns including hand carried support weapons\n<370 fps – Fixed/mounted/deployed MGs\n<420 fps – Single shot DMR (real world\, not an M4 with a scope)\n<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)\nEngagement range for qualified weapons over 350 fps is 30m.\nPlayers are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.\nNo more than 60 rounds should be loaded in each rifle magazine.\nPlayers may carry up to 3 Pistol magazines on their person.\nPyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.\nANY heavy cased pyro’s must be under arm rolled or dropped ONLY!\nBB Claymore and powder mines must not be set up to hit above 3ft from the ground.\nNo homemade Pyro’s are allowed.\nMark 5 Thunderflash or Reusable grenades using 9mm blanks only.\nElectrically activated maroons are allowed\, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.\nAll players are allowed a single personal bandage which they should bring with them.\nKILL RAGS will be supplied and used.\nUse of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.\nYOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).
URL:https://filmsim.co.uk/event/scim-4/
LOCATION:Gunman Airsoft Eversley – Alpha Site\, Gunman Airsoft Eversley\, The Welsh Dr\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:Modern MilSim
ATTACH;FMTTYPE=image/jpeg:https://filmsim.co.uk/wp-content/uploads/2024/02/opScim4.jpg
ORGANIZER;CN="Okto Eight MilSim":MAILTO:enquiries@oktoeightmilsim.com
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END:VCALENDAR