FilmSim

Okto Eight Milsim - Operation Scimitar 6
2024-10-12 - 2024-10-13 | Ultimate Wargames, 1 School Lane, Fawkham, Kent, DA3 8NY, United Kingdom
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything. Some role-playing is required for immersion, we want everyone to feel like they are in a movie!
PRICE £85 (£45 non-refundable deposit on ticket order and £40 due on arrival)

Operation Scimitar 6 opens with the JTF still being trapped in country (failed evac from last game) and being in possession of the Chinese-manufactured DOOMBEAM launcher. Phoenix would also like to get their hands on it before it’s used against them by their enemies. There is also the matter of the elusive launch codes !!!
JTF need to successfully deliver the launcher into the hands of Tizzit forces in accordance with political instructions, but there is a more pressing issue.
General Huseyn, representing the Iranian government, was on his way to Tizzit to negotiate with its rightful ruler Habib Al Malik and discuss collaboration concerning the DOOMBEAM. Unfortunately, his plane suffers a technical fault and crash lands in the Tizzit desert meaning that he and his accompanying bodyguards must take refuge in a house.
JTF are ordered to apprehend him and put him in a top-secret black site run by the seemingly innocent NGO, <IDAP> in Tizzit. To make matters worse, Malik was unaware of its existence in his country!
Phoenix wants to get to him first and ransom him back to the Iranians and the Tizzit Loyalist Army want to capture and return him unarmed to score points with Tehran, although they don’t want to make it too obvious, so as not to upset their allies. The TLA aren’t thrilled about the existence of a foreign black site either!
Operation Scimitar 6 will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty second game in this exciting Bad-To-The-Bone series.

LOADOUT=======NATO JTF UNIT 37 SPECIAL FORCES============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.Headgear required – helmets, camo baseball caps or boonies only.* multicam arid, alpine and black not acceptable.

Phoenix PMC=========Top and bottom in solid colours such as green/olive drab, grey, black or tan.Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo.Plate carriers, chest rigs or assault vests.Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

Tizzit Loyalist Army=============Top and Bottom in matching DPM, DDPM or M81 camouflage – load bearing equipment, plate carriers, assault vests and chest rigs can be matching camo or solid green or tan.US and NATO weaponry such as M4 is ideal – AK47’s and derivatives also allowedHeadgear required – Berets, helmets, boonies, patrol caps or local headwear (no baseball caps).

RULES====A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:Players must be 18 years of age or over – we may ask for proof.Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.No Two Tone WeaponsOnly Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.All weapons must fire within our standard limits (based on 0.2g ammo) which are:<350 fps – All guns including hand carried support weapons<370 fps – Fixed/mounted/deployed MGs<420 fps – Single shot DMR (real world, not an M4 with a scope)<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)Engagement range for qualified weapons over 350 fps is 30m.Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.No more than 60 rounds should be loaded in each rifle magazine.Players may carry up to 3 Pistol magazines on their person.Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!BB Claymore and powder mines must not be set up to hit above 3ft from the ground.No homemade Pyro’s are allowed.Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.All players are allowed a single personal bandage which they should bring with them.KILL RAGS will be supplied and used.Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Okto Eight Milsim - Operation Kraken
2025-01-25 - 2025-01-26 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Operation Kraken
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85

In all cases, team places must be reserved with a £25- non-refundable deposit – no walk on available.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

US Research Station ZEBRA, Teller, Alaska.80 miles from Russia – the two countries face each other across the Bering Strait.Only ZEBRA isn’t really a research station as such. It’s the home of a horrific cold war weapon.
The United States was a prime instigator of the Internet. It realised that the world wide web would develop and ultimately be used to control infrastructure; power stations, oil flow, water supplies, transport.If you could control that, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries, leaving them in darkness. It would be the ultimate weapon, stopping conventional war, but rendering opponents literally, dead in the water.
Unfortunately, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of bombs and bullets, stopped the funding and the project was shelved in the sixties. DARKSPIKE sat waiting, in a room at Zebra. The lights on the console occasionally flickering, like a sleeping heartbeat…That is, until an ultra-right wing extremist group of influential Americans known as Cerberus decided to seize it.
You know the worst thing ?Nobody noticed.
Seized is the wrong word. It was more infiltrated.The phones still got answered, the right code words used.Teller is a long way from anywhere.Nobody noticed anything different.However, something had changed.
The crazies had control. Cerberus had their long fingers around a doomsday weapon.
The other worst thing is that Cerberus now had AI – Artificial Intelligence – it’s 2025 not 1965 any longer.DARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. Cerberus have birthed a new superweapon.
Suddenly, Phoenix operatives started showing up at Teller.This triggered algorithms on the computers of the watchers.Then, the pagers of the Joint Task Force were sounding in the middle of the night.Soon, all were on a converging course with OBLIVION

Operation Kraken will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty third game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

Cerberus=============
Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!!

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Okto Eight Milsim - Operation Kraken 2
2025-03-22 - 2025-03-23 | Gunman Airsoft Bulby (Lincolnshire), Irnham, Bourne PE10 0RU, Peterborough, Lincolnshire, PE10 0RU, United Kingdom
Operation Kraken 2
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

US Research Station ZEBRA, Teller, Alaska.
Only 80 miles from Russia – with the two countries facing each other across the Bering Strait.
As we discovered in the last game, ZEBRA isn’t a research station; it’s a cold war weapons store.
A place to hide historic mistakes and regrets.
The United States was originally a prime instigator of the Internet. Even in the early days, it realised that the world wide web would develop and ultimately be used to control infrastructure; power stations, oil flow, water supplies, transport.
If you could control that, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries, leaving them in darkness. It would be the ultimate weapon, stopping conventional war, but rendering opponents literally, dead in the water.
Unfortunately, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of hardware like bombs and bullets, stopped the funding. The project was shelved in the sixties.
DARKSPIKE sat waiting, in a room at Zebra, until an ultra-right wing extremist group of influential Americans known as Cerberus stole it.
As we saw in the last game, Cerberus tried to upgrade DARKSPIKE using AI – Artificial Intelligence.
DARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. If successful, Cerberus would have birthed a new superweapon.
Fortunately, their ambitions were thwarted by the NATO Joint Task Force and Phoenix PMC, albeit for differing reasons.
Realising the game was up and with the component parts of DARKSPIKE in the hands of different factions, Cerberus abandoned Teller and ran to the wilderness. Switching to survivalist mode, they would be safer in the wilds of Alaska and there is still a chance for them to get the components they need.
It’s also strange that the new American President seems quite happy to keep their exploits a secret from the usual US security agencies. A story within a story?
Operation Kraken 2 will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty fourth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Cerberus=============
Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers, chest rigs or assault vests.Weaponry can be anything available in US gun shops.Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!!

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Okto Eight Milsim - Operation Kraken 3
2025-06-21 - 2025-06-22 | Gunman Airsoft Battle Lakes, Gunman Airsoft - Battle Lakes, Court Lodge Down, Tunbridge Wells, Kent, TN3 9AN, United Kingdom
Operation Kraken 3
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85

In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

The United States was originally a prime instigator of the Internet. Even in the early days, it realised that the world wide web would develop and ultimately be used to control infrastructure; power stations, oil flow, water supplies, transport.
If you could control that, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries, leaving them in darkness. It would be the ultimate weapon, stopping conventional war, but rendering opponents literally, dead in the water.
Unfortunately, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of hardware like bombs and bullets, stopped the funding. The project was shelved in the sixties.
DARKSPIKE sat waiting, in a secure facility in Alaska, until an ultra-right wing extremist group of influential Americans known as Cerberus stole it.
As we saw in the last game, Cerberus lost possession of the remote trigger/arming device and the Darkspike cold-war shelved version to the Phoenix private military contractors who want to sell it to the highest terrorist bidder. However, Cerberus still hold the upgraded control panel – the third part of the equation – which is needed to make it a superweapon. Each faction needs the missing parts held by the other to achieve their desired aim.
Unfortunately, Cerberus are now short of funds after paying USD7m to Phoenix in the last conflict.
Kraken 3 sees them in Serrano, an ex-French Caribbean Island, infamous for cocaine trafficking due to its lawlessness. Cerberus are partly financed by their drug processing and smuggling plant which proves the cash for their military and strategic ambitions.

Where Cerberus go, we will no doubt see Phoenix and Law Enforcement following.

Operation Kraken 3 will be a sequel adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty fifth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
MTP orMulticam* orTropic Multicam * orFlecktarn orAOR1 orConcamo

Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.As this is multi-agency, you can wear law enforcement identification patches (DEA, POLICE, etc)US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.Headgear required – helmets, reversed camo or plain baseball caps (must always be reversed) or plain or camo boonies.

* multicam arid, alpine and black not acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo. Caps must be worn the right way round.Plate carriers, chest rigs or assault vests.Weapons can be eastern bloc or western, but think military or law enforcement.
Cerberus=============
Civilian Caribbean Island clothes. Think brighter colours; Hawaiian and tropical colours ideal. Try to avoid black and olive green. Civilian headgear required but no Baseball caps this time !!Plate carriers, chest rigs or assault vests.Weaponry can be anything available in US gun shops.

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or .209 primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Okto Eight Milsim - Operation Kraken 4
2026-01-24 - 2026-01-25 | Gunman Airsoft Eversley – Alpha Site, Gunman Airsoft Eversley, The Welsh Dr, Hook, Hampshire, RG27 0PX, United Kingdom
Operation Kraken 4
Please note – this is a MilSim, NOT a skirmish. Please do not book a place unless you are able to comply with the uniform, weapon and ammo limits, as well as understand and accept that you may spend long periods without shooting anything.
PRICE £85
In all cases, team places must be reserved with a £45- non-refundable deposit – no walk on available. £40 balance due on arrival.

A unique email address must be submitted for each player as tickets and further information will be sent direct to each player.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Story:

Cerberus is a secret organisation in the United States, founded not long after the American revolution. They have powerful members and through history have influenced the direction that their country took. In recent years, they haven’t been satisfied by the decisions taken and policies adopted. They started to plan a new order, a new leadership. At the beginning of the Kraken series, they got their hands on a doomsday weapon, but this was foiled by interference from the US and other western governments in the form of the JTF and from a private security company called Phoenix who wanted the weapon to sell for profit.

In the last game, we saw Cerberus travel to the Caribbean where they profited from drugs and other illegal trades.

Now, they have crossed the border into Canada and occupied a remote part of Manitoba. Taking advantage of friction between the USA and Canadian border authorities, they have used their amassed funds and employed a virologist who operates under the code name Dr.Plum. He has engineered a virus named Purpleheart which is contact transferred to captured personnel by a spiky purple ball impregnated with the virus.

The infectors are members of Cerberus who are immunised and only they can infect the captured.

Infected personnel which can be key members of society like politicians or law enforcement, armed services etc become rogue sleepers. At some point, they will go rogue and execute everybody in the vicinity with whatever weapon they have. The only way to stop them, is to execute them before they can harm further.

The glitch, is that nobody knows who’s been infected except Cerberus.

Operation Kraken 4 will be a sequel adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty sixth game in this exciting Bad-To-The-Bone series.

Loadouts and Ruleset
_______________________

NATO JTF UNIT 37 SPECIAL FORCES
============================
MTP orMulticam* orTropic Multicam * orFlecktarn orAOR1 orConcamo

Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.As this is multi-agency, you can wear law enforcement identification patches (DEA, POLICE, etc)US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.Headgear required – helmets, reversed camo or plain baseball caps (must always be reversed) or plain or camo boonies.

* multicam arid, alpine and black NOT acceptable.

Phoenix PMC
=========
Top and bottom in solid colours such as green/olive drab, grey, black or tan.Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.Boots to be tactical – no trainers.Headgear – baseball caps only – must be plain colour not camo. Caps must be worn the right way round.Plate carriers, chest rigs or assault vests.Weapons can be eastern bloc or western, but think military or law enforcement.
Cerberus=============
Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!Plate carriers, chest rigs or assault vests.Weaponry can be anything available in US gun shops.

Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.

RULES
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or .209 primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

Operation Dante - 13hr Op
2026-07-04 | Gunman Airsoft Tuddenham – Suffolk, Gunman Airsoft - Tuddenham, Cavenham Road, United Kingdom
A Filmsim 13 hr event.
IMPORTANT! Gameplay will commence at 10am on Saturday morning and continue without interruption for 13hrs. Players must be aged 18+ or 16+ if accompanied by a supervising adult during gameplay. This event relies heavily on role-play and has specific uniform requirements. Please contact us BEFORE booking a ticket if you are unsure what is required.
We recommend that you visit the event page on Facebook for updated information and discussion.
Free camping is available on Friday and Saturday night.
Tickets are £85 and places must be secured by paying a £45 non-refundable deposit below. The remaining £40 balance must be paid on arrival.
Registration will open at 8am Saturday 4th July.
Start Time: 10am Sat 4th July
Duration: 13hrs continous
The operation
The small Latino country of San Marcos situated in central south America has been besieged by a civil war that has consumed its people for 3 years. The president Col Gustavo Calderon has total control of the state’s army and police, relying on the support of the Mendoza Cartel for financial support.
The hammer behind the civil war is the exiled president, Alfonzo Minaroe whose support come from the CIA and the US government. There are two guerrilla factions that have their own training camps that support Minaroe, The Diablos and the Angeles. Due to the nature of these ‘freedom fighters’ and their political interests being very different, they don’t get on and have been known to engage each other over political differences. Unfortunately for Minaroe both factions have been promised a place in the San Marcos assembly hall as new founded political parties. The CIA is very unhappy with this agreement, as a number of the factions have fanatical extremists and some are wanted by the CIA for crimes again the US.
Operation Dante is the brainchild of Walter Mankin, the head of the CIA operations in south America, also has been the head of a number of other successful operations in south America.
The Teams

Freedom Fighters

Diablos freedom fighters (8 places): Red bandana/scarf (Communist)
Angeles freedom fighters (8 places): Blue bandana/scarf (Fascist)

US & State Forces

CIA operatives (8 places): Multicam/cobra hoods/ghillie Can use a drone for reconnaissance. Can use civilian (plain every day clothes) to move around the camp to gather intel. Any suspicious behaviour however will be met with interrogation and possible removal.
San Marcos state troopers (14 places): US BDU woodland, marpat. Mich Helmet or black beret.

At the start of the game, this faction will be with the freedom fighters playing out an op4 role for the freedom fighters training, however, this will also give the players playing state troops and opportunity to learn the layout of the camp.
The Primary objectives
CIA operatives with support from US Special Forces are to deploy in the northern rain forests of San Marcos to observe a new joint Minaroe training camp where both factions of freedom fighters will be trained together. They need to identify a number of HVTs during the day so they can try to extradite them to stand trial in the US and remove their influence from the possible government of Minaroe. COVERT!!
The freedom fighters must try to get along and train together for an important task. More will be revealed closer to the time. The beginning of the game will be filled with small set piece objectives and improvised weaponizing.
State Police will be trying to catch and arrest as many freedom fighters and HVTs as possible from the start of their operation later in the event.
Each faction will have a media set up for pre-event communication. This kind of event entirely relies on role-play and the right person at the right game and in the right faction.
